vcglib/apps/nexus/history.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.5 2005/02/19 16:22:45 ponchio
Minor changes (visited and Cell)
2005-02-19 17:22:45 +01:00
Revision 1.4 2005/02/17 16:40:35 ponchio
Optimized BuildLevels.
2005-02-17 17:40:35 +01:00
Revision 1.3 2005/02/08 12:43:03 ponchio
Added copyright
2005-02-08 13:43:03 +01:00
****************************************************************************/
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#ifndef NXS_HISTORY_H
#define NXS_HISTORY_H
#include <vector>
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#include <map>
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//TODO fix a bit better the quick <-> updates duality
namespace nxs {
class Nexus;
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class History {
public:
enum Mode { QUICK = 1, UPDATES = 2 };
struct Update {
std::vector<unsigned int> erased;
std::vector<unsigned int> created;
};
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// struct Cell {
// unsigned int patch;
// float error;
// };
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struct Node;
struct Link {
Node *node;
//TODO move to frag_begin frag_end (instead of frag_size)
//and test speed... before so maybe also for node
typedef unsigned int iterator;
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iterator begin() { return frag_begin; }
iterator end() { return frag_begin + frag_size; }
unsigned int size() { return frag_size; }
unsigned int frag_begin;
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unsigned int frag_size;
};
struct Node {
typedef Link *iterator;
iterator in_begin() { return in_link_begin; }
iterator in_end() { return in_link_begin + in_link_size; }
unsigned int size() { return in_link_size; }
iterator out_begin() { return out_link_begin; }
iterator out_end() { return out_link_begin + out_link_size; }
unsigned int out_size() { return out_link_size; }
Link *in_link_begin;
unsigned int in_link_size;
Link *out_link_begin;
unsigned int out_link_size;
};
Node *nodes;
Link *in_links;
Link *out_links;
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//TODO this list is really not necessary if we order our cells
// unsigned int *frags;
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std::vector<Update> updates;
History(): nodes(NULL), in_links(NULL), out_links(NULL),// frags(NULL),
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buffer(NULL) {}
~History();
Node *Root() { return &nodes[0]; }
void Clear();
void ClearQuick();
void ClearUpdates();
//Owns memory afterwards.. do not free mem.
bool Load(unsigned int size, char *mem);
bool LoadQuick(unsigned int size, char *mem);
bool LoadUpdates(unsigned int size, char *mem);
//after these call history is invalid! and memory returned must be freed...
char *Save(unsigned int &size); //autodetect
char *SaveQuick(unsigned int &size);
char *SaveUpdates(unsigned int &size);
bool QuickToUpdates();
bool UpdatesToQuick(Nexus &nexus);
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bool IsQuick() { return buffer != NULL; }
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void BuildLevels(std::vector<int> &levels);
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int &quick() { return ((int *)buffer)[0]; }
int &n_nodes() { return ((int *)buffer)[1]; }
int &n_in_links() { return ((int *)buffer)[2]; }
int &n_out_links() { return ((int *)buffer)[3]; }
// int &n_frags() { return ((int *)buffer)[4]; }
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typedef Node *iterator;
iterator begin() { return nodes; }
iterator end() { return nodes + n_nodes(); }
protected:
unsigned int size;
char *buffer;
bool LoadPointers();
};
}
#endif