2004-04-05 13:56:14 +02:00
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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2004-05-26 17:13:01 +02:00
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Revision 1.2 2004/05/13 23:44:47 ponchio
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<GL/GL.h> --> <GL/gl.h>
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2004-05-14 01:44:47 +02:00
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Revision 1.1 2004/04/05 11:56:14 cignoni
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First working version!
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2004-04-05 13:56:14 +02:00
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****************************************************************************/
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#ifndef VCG_GL_SPACE_H
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#define VCG_GL_SPACE_H
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2004-05-26 17:13:01 +02:00
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// Please note that this file assume that you have already included your
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// gl-extension wrapping utility, and that therefore all the extension symbol are already defined.
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2004-04-05 13:56:14 +02:00
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#include <vcg/space/point2.h>
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#include <vcg/space/point3.h>
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2004-05-26 17:13:01 +02:00
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#include <vcg/space/color4.h>
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namespace vcg {
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inline void glVertex(Point2<int> const & p) { glVertex2iv(p.V());}
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inline void glVertex(Point2<short> const & p) { glVertex2sv(p.V());}
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inline void glVertex(Point2<float> const & p) { glVertex2fv(p.V());}
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inline void glVertex(Point2<double> const & p){ glVertex2dv(p.V());}
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inline void glTexCoord(Point2<int> const & p) { glTexCoord2iv(p.V());}
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inline void glTexCoord(Point2<short> const & p) { glTexCoord2sv(p.V());}
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inline void glTexCoord(Point2<float> const & p) { glTexCoord2fv(p.V());}
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inline void glTexCoord(Point2<double> const & p){ glTexCoord2dv(p.V());}
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inline void glTranslate(Point2<float> const & p) { glTranslatef(p.X(),p.Y(),0);}
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inline void glTranslate(Point2<double> const & p){ glTranslated(p.X(),p.Y(),0);}
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inline void glScale(Point2<float> const & p) { glScalef(p.X(),p.Y(),0);}
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inline void glScale(Point2<double> const & p){ glScaled(p.X(),p.Y(),0);}
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inline void glVertex(Point3<int> const & p) { glVertex3iv(p.V());}
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inline void glVertex(Point3<short> const & p) { glVertex3sv(p.V());}
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inline void glVertex(Point3<float> const & p) { glVertex3fv(p.V());}
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inline void glVertex(Point3<double> const & p){ glVertex3dv(p.V());}
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inline void glNormal(Point3<int> const & p) { glNormal3iv(p.V());}
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inline void glNormal(Point3<short> const & p) { glNormal3sv(p.V());}
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inline void glNormal(Point3<float> const & p) { glNormal3fv(p.V());}
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inline void glNormal(Point3<double> const & p){ glNormal3dv(p.V());}
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inline void glTexCoord(Point3<int> const & p) { glTexCoord3iv(p.V());}
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inline void glTexCoord(Point3<short> const & p) { glTexCoord3sv(p.V());}
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inline void glTexCoord(Point3<float> const & p) { glTexCoord3fv(p.V());}
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inline void glTexCoord(Point3<double> const & p){ glTexCoord3dv(p.V());}
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inline void glTranslate(Point3<float> const & p) { glTranslatef(p.X(),p.Y(),p.Z());}
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inline void glTranslate(Point3<double> const & p){ glTranslated(p.X(),p.Y(),p.Z());}
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inline void glScale(Point3<float> const & p) { glScalef(p.X(),p.Y(),p.Z());}
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inline void glScale(Point3<double> const & p){ glScaled(p.X(),p.Y(),p.Z());}
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2004-05-26 17:13:01 +02:00
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inline void glColor(Color4b const & c) { glColor4ubv(c.V());}
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inline void glClearColor(Color4b const &c) { ::glClearColor(float(c[0])/255.0f,float(c[1])/255.0f,float(c[2])/255.0f,1.0f);}
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inline void glLight(GLenum light, GLenum pname, Color4b const & c) {
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static float cf[4];
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cf[0]=float(cf[0]/255.0); cf[1]=float(c[1]/255.0); cf[2]=float(c[2]/255.0); cf[3]=float(c[3]/255.0);
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glLightfv(light,pname,cf);
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}
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2004-04-05 13:56:14 +02:00
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}//namespace
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#endif
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