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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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2004-05-07 14:46:08 +02:00
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* Copyright(C) 2004
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\/)\/ *
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2004-03-25 15:55:25 +01:00
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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2004-07-12 00:06:56 +02:00
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Revision 1.7 2004/06/09 14:01:13 cignoni
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Heavily restructured. To be completed only rotation works...
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2004-06-09 16:01:13 +02:00
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Revision 1.6 2004/05/14 03:15:09 ponchio
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Redesigned partial version.
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2004-05-14 05:15:09 +02:00
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Revision 1.5 2004/05/12 20:55:18 ponchio
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*** empty log message ***
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2004-05-12 22:55:18 +02:00
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Revision 1.4 2004/05/07 12:46:08 cignoni
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Restructured and adapted in a better way to opengl
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2004-05-07 14:46:08 +02:00
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Revision 1.3 2004/04/07 10:54:10 cignoni
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Commented out unused parameter names and other minor warning related issues
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2004-04-07 12:54:11 +02:00
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Revision 1.2 2004/03/25 14:55:25 ponchio
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Adding copyright.
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2004-03-25 15:55:25 +01:00
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****************************************************************************/
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2004-03-25 15:50:08 +01:00
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#ifndef TRACKBALL_H
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#define TRACKBALL_H
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#include <vcg/math/similarity.h>
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#include <wrap/gui/view.h>
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#include <wrap/gui/trackmode.h>
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#include <list>
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#include <vector>
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#include <map>
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namespace vcg {
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/* A trackball stores a transformation called 'track' that effectively rotate the object.
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the rotation center, and size are kept in center and radius.
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*/
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class Transform {
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public:
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Transform();
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Similarityf track;
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/// la posizione della track nello spazio di modello. il defgault e' 000
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Point3f center;
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/// size of the widget in spazio di modello.
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float radius;
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};
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Transform interpolate(const Transform &a, const Transform &b, float t);
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class TrackMode;
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class Trackball: public Transform {
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public:
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class DrawingHint
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{
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public:
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DrawingHint() { CircleStep=32; }
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int CircleStep;
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};
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DrawingHint DH;
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enum Button { BUTTON_NONE = 0x0000,
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BUTTON_LEFT = 0x0001,
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BUTTON_MIDDLE = 0x0002,
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BUTTON_RIGHT = 0x0004,
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WHEEL = 0x0008,
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KEY_SHIFT = 0x0010,
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KEY_CTRL = 0x0020,
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KEY_ALT = 0x0040,
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HANDLE = 0x0080 };
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Trackball();
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~Trackball();
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void SetIdentity();
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void SetPosition(const Point3f &c, int millisec = 0);
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void SetScale(const float s) {radius=s;};
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void SetTransform(const Transform &transform, int miilisec = 0);
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//operating
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void GetView();\
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void Apply();
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void ApplyInverse();
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void Draw();
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void ApplynDraw() { Apply(); Draw(); }
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void Reset();
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// Internal Drawing stuff
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void DrawCircle ();
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void DrawPlane();
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void DrawPlaneHandle();
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//interface
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void MouseDown(int x, int y, /*Button*/ int button);
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void MouseMove(int x, int y);
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void MouseUp(int x, int y, /*Button */ int button);
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void MouseWheel(float notch); // it assumes that a notch of 1.0 is a single step of the wheel
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void ButtonUp(Button button);
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void ButtonDown(Button button);
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//default sensitivity 1
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void SetSensitivity(float s);
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//spinning interface
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void SetSpinnable(bool on);
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bool IsSpinnable();
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void SetSpinning(Quaternionf &spin);
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void StopSpinning();
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bool IsSpinning();
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//interfaccia navigation:
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void Back();
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void Forward();
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void Home();
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void Store();
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void HistorySize(int lenght);
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//internals
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enum Action { NONE = 0,
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VIEW_ROTATE = 1,
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// Axis Constrained Rotation
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TRACK_ROTATE_X = 3, TRACK_ROTATE_Y = 4, TRACK_ROTATE_Z = 5,
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// Drag constrained to an axis (trackball axis)
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DRAG_X = 6, DRAG_Y = 7, DRAG_Z = 8,
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// Drag constrained to a plane
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DRAG_XY = 9, DRAG_YZ = 10, DRAG_XZ = 11,
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//scale model respect to center of trackball
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VIEW_SCALE = 12,
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//scale trackball and model
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TRACK_SCALE = 13
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};
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//protected:
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View<float> camera;
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void SetCurrentAction();
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int current_button;
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TrackMode *current_mode;
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std::map<int, TrackMode *> modes;
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Similarityf last_track;
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Similarityf last_view;
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Point3f last_point;
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std::vector<Point3f> Hits;
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bool dragging;
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int button_mask;
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Quaternionf spin;
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bool spinnable;
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bool spinning;
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std::list<Transform> history;
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int history_size;
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friend class TrackMode;
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};
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}//namespace
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2004-05-14 05:15:09 +02:00
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#endif
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