2017-03-13 13:28:46 +01:00
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright ( C ) 2004 - 2016 \ / ) \ / *
* Visual Computing Lab / \ / | *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved . *
* *
* This program is free software ; you can redistribute it and / or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation ; either version 2 of the License , or *
* ( at your option ) any later version . *
* *
* This program is distributed in the hope that it will be useful , *
* but WITHOUT ANY WARRANTY ; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the *
* GNU General Public License ( http : //www.gnu.org/licenses/gpl.txt) *
* for more details . *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# ifndef _VCGLIB_VORONOI_REMESHER_H
# define _VCGLIB_VORONOI_REMESHER_H
# include <vcg/complex/complex.h>
# include <vcg/complex/algorithms/update/topology.h>
# include <vcg/complex/algorithms/refine.h>
# include <vcg/complex/algorithms/clean.h>
# include <vcg/simplex/face/pos.h>
# include <vcg/complex/algorithms/voronoi_processing.h>
# include <vcg/complex/algorithms/point_sampling.h>
# include <vcg/complex/algorithms/crease_cut.h>
2017-03-24 13:19:26 +01:00
# include <vcg/complex/algorithms/curve_on_manifold.h>
2017-03-13 13:28:46 +01:00
# include <memory>
# include <string>
# include <vector>
# include <map>
# include <unordered_map>
# include <unordered_set>
# include <cmath>
# include <array>
# include <utility>
2017-03-24 13:19:26 +01:00
# define DEBUG_VORO 1
# include <wrap/io_trimesh/export.h>
# include <QString>
2017-03-13 13:28:46 +01:00
namespace vcg {
namespace tri {
template < class MeshType , class EdgeMeshType = MeshType >
class Remesher
{
public :
typedef Remesher ThisType ;
typedef MeshType Mesh ;
typedef typename Mesh : : ScalarType ScalarType ;
typedef typename Mesh : : CoordType CoordType ;
typedef typename Mesh : : FaceType FaceType ;
typedef typename Mesh : : FacePointer FacePointer ;
typedef typename Mesh : : VertexType VertexType ;
typedef typename Mesh : : VertexPointer VertexPointer ;
typedef typename Mesh : : FaceIterator FaceIterator ;
typedef typename Mesh : : VertexIterator VertexIterator ;
typedef std : : shared_ptr < Mesh > MeshPtr ;
protected :
typedef face : : Pos < FaceType > PosType ;
/// \brief splitCC split the provided mesh into connected components.
/// \param mesh the inputMesh.
/// \return the vector of connected components (meshes) for the input model
/// (if the input mesh is a single connected component returns an empty vector).
///
inline static std : : vector < MeshPtr > splitCC ( MeshType & mesh )
{
std : : vector < MeshPtr > ret ;
// find the connected components
std : : vector < std : : pair < int , typename MeshType : : FacePointer > > CCV ;
Clean < MeshType > : : ConnectedComponents ( mesh , CCV ) ;
if ( CCV . size ( ) = = 1 )
return ret ;
for ( size_t i = 0 ; i < CCV . size ( ) ; + + i )
{
UpdateSelection < MeshType > : : Clear ( mesh ) ;
2017-03-13 15:47:55 +01:00
CCV [ i ] . second - > SetS ( ) ;
UpdateSelection < MeshType > : : FaceConnectedFF ( mesh ) ;
ret . push_back ( std : : make_shared < MeshType > ( ) ) ;
Append < MeshType , MeshType > : : MeshCopy ( * ( ret . back ( ) ) , mesh , true ) ;
2017-03-13 13:28:46 +01:00
}
return ret ;
}
public :
static const int VoroRelaxationStep = 20 ;
///
/// \brief Remesh the main function that remeshes a mesh preserving creases.
/// \param original the mesh
/// \param samplingRadius is the sampling ragius for remeshing
/// \param borderCreaseAngleThreshold is the angle treshold for preserving corner points on the mesh boundary
/// \return the remeshed mesh
///
static inline MeshPtr Remesh ( Mesh & original , const ScalarType samplingRadius , const ScalarType borderCreaseAngleThreshold = 0.0 )
{
UpdateTopology < Mesh > : : FaceFace ( original ) ;
UpdateFlags < Mesh > : : FaceBorderFromFF ( original ) ;
UpdateFlags < Mesh > : : VertexBorderFromFaceAdj ( original ) ;
if ( Clean < Mesh > : : CountNonManifoldEdgeFF ( original ) > 0 )
{
std : : cout < < " Input mesh has non manifold edges " < < std : : endl ;
return nullptr ;
}
// for closed watertight mesh try to split
if ( Clean < Mesh > : : CountHoles ( original ) < 1 )
{
CreaseCut < Mesh > ( original , vcg : : math : : ToRad ( 70.0 ) ) ;
Allocator < Mesh > : : CompactEveryVector ( original ) ;
UpdateTopology < Mesh > : : FaceFace ( original ) ;
UpdateFlags < Mesh > : : FaceBorderFromFF ( original ) ;
UpdateFlags < Mesh > : : VertexBorderFromFaceAdj ( original ) ;
# ifdef DEBUG_VORO
io : : Exporter < Mesh > : : Save ( original , " creaseSplit.ply " , 0 ) ;
# endif
}
// One CC
std : : vector < MeshPtr > ccs = splitCC ( original ) ;
if ( ccs . empty ( ) )
return RemeshOneCC ( original , samplingRadius , borderCreaseAngleThreshold ) ;
// Multiple CCs
std : : cout < < " Remeshing " < < ccs . size ( ) < < " components " < < std : : endl ;
for ( size_t i = 0 ; i < ccs . size ( ) ; i + + )
{
std : : cout < < " Remeshing component " < < ( i + 1 ) < < " / " < < ccs . size ( ) < < std : : endl ;
2017-03-24 13:19:26 +01:00
ccs [ i ] = RemeshOneCC ( * ccs [ i ] , samplingRadius , borderCreaseAngleThreshold , i ) ;
2017-03-13 13:28:46 +01:00
}
MeshPtr ret = std : : make_shared < Mesh > ( ) ;
for ( MeshPtr & mesh : ccs )
{
Append < Mesh , Mesh > : : Mesh ( * ret , * mesh ) ;
}
Clean < Mesh > : : RemoveDuplicateVertex ( * ret , true ) ;
return ret ;
}
///
/// \brief RemeshOneCC the function that remeshes a single connected component mesh preserving its boundary (consistently for eventually adjacent meshes).
/// \param original the mesh
/// \param samplingRadius is the sampling ragius for remeshing
/// \param borderCreaseAngleThreshold is the angle treshold for preserving corner points on the mesh boundary
/// \return the remeshed mesh
///
2017-03-24 13:19:26 +01:00
static inline MeshPtr RemeshOneCC ( Mesh & original , const ScalarType samplingRadius , const ScalarType borderCreaseAngleThreshold = 0.0 , int idx = 0 )
2017-03-13 13:28:46 +01:00
{
RequireCompactness ( original ) ;
RequirePerFaceFlags ( original ) ;
UpdateTopology < Mesh > : : FaceFace ( original ) ;
UpdateFlags < Mesh > : : FaceBorderFromFF ( original ) ;
UpdateFlags < Mesh > : : VertexBorderFromFaceAdj ( original ) ;
// Resample border
Mesh poissonEdgeMesh ;
{
typedef typename EdgeMeshType : : CoordType Coord ;
EdgeMeshType em ;
// ThisType::ExtractMeshSides(original, em);
ThisType : : ExtractMeshBorders ( original , em ) ;
// wtf we should close the loops
Clean < EdgeMeshType > : : RemoveDuplicateVertex ( em ) ;
Allocator < EdgeMeshType > : : CompactVertexVector ( em ) ;
Allocator < EdgeMeshType > : : CompactEdgeVector ( em ) ;
# ifdef DEBUG_VORO
io : : ExporterOBJ < EdgeMeshType > : : Save ( em , QString ( " edgeMesh_%1.obj " ) . arg ( idx ) . toStdString ( ) . c_str ( ) , io : : Mask : : IOM_EDGEINDEX ) ;
# endif
// eventually split on 'creases'
if ( borderCreaseAngleThreshold > 0.0 )
{
UpdateFlags < EdgeMeshType > : : VertexClearS ( em ) ;
UpdateFlags < EdgeMeshType > : : VertexClearV ( em ) ;
Clean < EdgeMeshType > : : SelectCreaseVertexOnEdgeMesh ( em , vcg : : math : : ToRad ( borderCreaseAngleThreshold ) ) ;
std : : cout < < Clean < EdgeMeshType > : : SplitSelectedVertexOnEdgeMesh ( em ) < < " splits " < < std : : endl ;
}
# ifdef DEBUG_VORO
io : : ExporterOBJ < EdgeMeshType > : : Save ( em , QString ( " edgeMesh_split_%1.obj " ) . arg ( idx ) . toStdString ( ) . c_str ( ) , io : : Mask : : IOM_EDGEINDEX ) ;
# endif
// Samples vector
std : : vector < Coord > borderSamples ;
TrivialSampler < EdgeMeshType > ps ( borderSamples ) ;
// uniform sampling
UpdateTopology < EdgeMeshType > : : EdgeEdge ( em ) ;
SurfaceSampling < EdgeMeshType > : : EdgeMeshUniform ( em , ps , samplingRadius , true ) ;
2017-03-24 13:19:26 +01:00
BuildMeshFromCoordVector ( poissonEdgeMesh , borderSamples ) ;
2017-03-13 13:28:46 +01:00
UpdateBounding < Mesh > : : Box ( poissonEdgeMesh ) ;
// remove duplicate vertices
Clean < Mesh > : : RemoveDuplicateVertex ( poissonEdgeMesh , false ) ;
Allocator < Mesh > : : CompactVertexVector ( poissonEdgeMesh ) ;
// select all vertices (to mark them fixed)
UpdateFlags < Mesh > : : VertexSetS ( poissonEdgeMesh ) ;
# ifdef DEBUG_VORO
// // temp remove
// UpdateColor<Mesh>::PerVertexConstant(poissonEdgeMesh, vcg::Color4b::Gray);
// typedef typename vcg::SpatialHashTable<VertexType, ScalarType> HashVertexGrid;
// HashVertexGrid HG;
// HG.Set(poissonEdgeMesh.vert.begin(),poissonEdgeMesh.vert.end());
// for (size_t i=0; i<creases.size(); i++)
// {
// const float dist_upper_bound=FLT_MAX;
// ScalarType dist;
// VertexType * vp = GetClosestVertex<MeshType,HashVertexGrid>(poissonEdgeMesh, HG, creases[i], dist_upper_bound, dist);
// assert(vp);
// vp->C() = vcg::Color4b::Red;
// }
io : : ExporterPLY < MeshType > : : Save ( poissonEdgeMesh , QString ( " borderMesh_%1.ply " ) . arg ( idx ) . toStdString ( ) . c_str ( ) , io : : Mask : : IOM_VERTCOLOR ) ;
# endif
}
typedef VoronoiProcessing < Mesh > Voronoi ;
typedef TrivialSampler < Mesh > BaseSampler ;
typedef SurfaceSampling < Mesh , BaseSampler > SurfaceSampler ;
typedef SurfaceSampling < Mesh , FixSampler > SurfaceFixSampler ;
// copy original mesh
Mesh baseMesh ;
Append < Mesh , Mesh > : : MeshCopy ( baseMesh , original , false , true ) ;
// refine to obtain a base mesh
VoronoiProcessingParameter vpp ;
vpp . refinementRatio = 4.0f ;
Voronoi : : PreprocessForVoronoi ( baseMesh , samplingRadius , vpp ) ;
// Poisson sampling preserving border
Mesh poissonMesh ;
std : : vector < CoordType > seedPointVec ;
std : : vector < bool > seedFixedVec ;
FixSampler fix_sampler ( seedPointVec , seedFixedVec ) ;
// montecarlo sampler
std : : vector < CoordType > sampleVec ;
BaseSampler mps ( sampleVec ) ;
// NOTE in order to make results always the same the random sampling generator is reinitialized for
// for each patch resampling
SurfaceSampler : : SamplingRandomGenerator ( ) . initialize ( 5489u ) ;
// Montecarlo oversampling
Mesh montecarloMesh ;
int poissonCount = SurfaceSampler : : ComputePoissonSampleNum ( original , samplingRadius ) * 0.7 ;
std : : cout < < " poisson Count: " < < poissonCount < < std : : endl ;
if ( poissonCount < = 0 )
{
// no need for internal sampling
Append < Mesh , Mesh > : : MeshCopy ( poissonMesh , poissonEdgeMesh ) ;
for ( auto vi = poissonEdgeMesh . vert . begin ( ) ; vi ! = poissonEdgeMesh . vert . end ( ) ; vi + + )
{
fix_sampler . AddVert ( * vi ) ;
}
}
else
{
// Montecarlo poisson sampling
SurfaceSampler : : MontecarloPoisson ( original , mps , poissonCount * 20 ) ;
BuildMeshFromCoordVector ( montecarloMesh , sampleVec ) ;
# ifdef DEBUG_VORO
io : : ExporterPLY < MeshType > : : Save ( montecarloMesh , QString ( " montecarloMesh_%1.ply " ) . arg ( idx ) . toStdString ( ) . c_str ( ) ) ;
# endif
// Poisson disk pruning initialized with edges
typename SurfaceFixSampler : : PoissonDiskParam pp ;
pp . preGenMesh = & poissonEdgeMesh ;
pp . preGenFlag = true ;
SurfaceFixSampler : : PoissonDiskPruning ( fix_sampler , montecarloMesh , samplingRadius , pp ) ;
# ifdef DEBUG_VORO
BuildMeshFromCoordVector ( poissonMesh , seedPointVec ) ;
io : : ExporterPLY < MeshType > : : Save ( poissonMesh , QString ( " poissonMesh_%1.ply " ) . arg ( idx ) . toStdString ( ) . c_str ( ) ) ;
# endif
}
std : : cout < < " poisson samples " < < seedPointVec . size ( ) < < std : : endl ;
// restricted relaxation with fixed points
vpp . seedPerturbationProbability = 0.0f ;
// TODO check preserveFixedSeed flag (NO)
Voronoi : : RestrictedVoronoiRelaxing ( baseMesh , seedPointVec , seedFixedVec , VoroRelaxationStep , vpp ) ;
# ifdef DEBUG_VORO
BuildMeshFromCoordVector ( poissonMesh , seedPointVec ) ;
io : : ExporterPLY < MeshType > : : Save ( poissonMesh , QString ( " relaxedMesh_%1.ply " ) . arg ( idx ) . toStdString ( ) . c_str ( ) ) ;
# endif
// FAIL?
MeshPtr finalMeshPtr = std : : make_shared < Mesh > ( ) ;
std : : vector < VertexType * > seedVertexVec ;
// Voronoi::SeedToVertexConversion(baseMesh, seedPointVec, seedVertexVec, false);
ThisType : : SeedToFixedBorderVertexConversion ( baseMesh , seedPointVec , seedFixedVec , seedVertexVec ) ;
EuclideanDistance < Mesh > dd ;
std : : cout < < " BEGIN compute vertex sources (basemesh vn: " < < baseMesh . VN ( ) < < " fn: " < < baseMesh . FN ( ) < < " ) " < < std : : endl ;
Voronoi : : ComputePerVertexSources ( baseMesh , seedVertexVec , dd ) ;
std : : cout < < " END compute vertex sources " < < std : : endl ;
// Voronoi::ConvertDelaunayTriangulationToMesh(baseMesh, *finalMeshPtr, seedVertexVec, false); // traditional
ThisType : : ConvertDelaunayTriangulationExtendedToMesh ( baseMesh , * finalMeshPtr , seedVertexVec ) ; // border-preserving
# ifdef DEBUG_VORO
io : : ExporterPLY < MeshType > : : Save ( * finalMeshPtr , QString ( " voroMesh_%1.ply " ) . arg ( idx ) . toStdString ( ) . c_str ( ) ) ;
io : : ExporterPLY < MeshType > : : Save ( baseMesh , QString ( " baseMesh_%1.ply " ) . arg ( idx ) . toStdString ( ) . c_str ( ) , io : : Mask : : IOM_VERTCOLOR ) ;
# endif
return finalMeshPtr ;
}
protected :
static inline void ExtractMeshBorders ( Mesh & mesh , EdgeMeshType & sides )
{
RequireFFAdjacency ( mesh ) ;
RequireVFAdjacency ( mesh ) ;
// clean the edge mesh containing the borders
sides . Clear ( ) ;
// gather into separate vertices lists
std : : vector < std : : vector < VertexType * > > edges ;
for ( auto fi = mesh . face . begin ( ) ; fi ! = mesh . face . end ( ) ; fi + + )
{
for ( int e = 0 ; e < fi - > VN ( ) ; e + + )
{
if ( vcg : : face : : IsBorder ( * fi , e ) )
{
std : : vector < VertexType * > tmp ;
tmp . push_back ( fi - > V ( e ) ) ;
tmp . push_back ( fi - > V ( ( e + 1 ) % fi - > VN ( ) ) ) ;
edges . push_back ( tmp ) ;
}
}
}
// convert to edge mesh
for ( auto & e : edges )
{
assert ( e . size ( ) > = 2 ) ;
std : : vector < typename EdgeMeshType : : VertexType * > newVtx ;
// insert new vertices and store their pointer
auto vi = Allocator < EdgeMeshType > : : AddVertices ( sides , e . size ( ) ) ;
for ( const auto & v : e )
{
vi - > ImportData ( * v ) ;
newVtx . push_back ( & ( * vi + + ) ) ;
}
auto ei = Allocator < EdgeMeshType > : : AddEdges ( sides , e . size ( ) - 1 ) ;
for ( int i = 0 ; i < static_cast < int > ( e . size ( ) - 1 ) ; i + + )
{
ei - > V ( 0 ) = newVtx [ i ] ;
ei - > V ( 1 ) = newVtx [ i + 1 ] ;
ei + + ;
}
}
Clean < EdgeMeshType > : : RemoveDuplicateVertex ( sides ) ;
}
///
/// \brief ExtractMeshSides
/// \param mesh the mesh (topology already computed)
/// \param sides the edge mesh filled with the extracted borders
///
static inline void ExtractMeshSides ( Mesh & mesh , EdgeMeshType & sides )
{
// TODO change this.... maybe wrong
RequireFFAdjacency ( mesh ) ;
RequireVFAdjacency ( mesh ) ;
// clean the edge mesh containing the borders
sides . Clear ( ) ;
// find a border edge
assert ( Clean < Mesh > : : CountHoles ( mesh ) > = 1 ) ;
PosType pos ;
for ( auto fi = mesh . face . begin ( ) ; fi ! = mesh . face . end ( ) & & pos . IsNull ( ) ; fi + + )
{
for ( int e = 0 ; e < fi - > VN ( ) ; e + + )
{
if ( vcg : : face : : IsBorder ( * fi , e ) )
{
pos = PosType ( & ( * fi ) , e ) ;
break ;
}
}
}
assert ( ! pos . IsNull ( ) ) ;
assert ( pos . IsBorder ( ) ) ;
// navigate to a corner
VertexType * v = pos . V ( ) ;
do
{
pos . NextB ( ) ;
} while ( ! pos . V ( ) - > IsV ( ) & & pos . V ( ) ! = v ) ;
// if it's a loop mark the initial point as a corner
pos . V ( ) - > SetV ( ) ;
v = pos . V ( ) ;
// gather into separate vertices lists
std : : vector < std : : vector < VertexType * > > edges ;
std : : vector < VertexType * > edgePtrVec ;
do
{
edgePtrVec . push_back ( pos . V ( ) ) ;
pos . NextB ( ) ;
if ( pos . V ( ) - > IsV ( ) )
{
edgePtrVec . push_back ( pos . V ( ) ) ;
edges . push_back ( edgePtrVec ) ;
edgePtrVec . clear ( ) ;
}
} while ( pos . V ( ) ! = v ) ;
// convert to edge mesh
for ( auto & e : edges )
{
assert ( e . size ( ) > = 2 ) ;
std : : vector < typename EdgeMeshType : : VertexType * > newVtx ;
// insert new vertices and store their pointer
auto vi = Allocator < EdgeMeshType > : : AddVertices ( sides , e . size ( ) ) ;
for ( const auto & v : e )
{
vi - > ImportData ( * v ) ;
newVtx . push_back ( & ( * vi + + ) ) ;
}
auto ei = Allocator < EdgeMeshType > : : AddEdges ( sides , e . size ( ) - 1 ) ;
for ( int i = 0 ; i < static_cast < int > ( e . size ( ) - 1 ) ; i + + )
{
ei - > V ( 0 ) = newVtx [ i ] ;
ei - > V ( 1 ) = newVtx [ i + 1 ] ;
ei + + ;
}
}
}
static void SeedToFixedBorderVertexConversion ( MeshType & m ,
const std : : vector < CoordType > & seedPVec ,
const std : : vector < bool > & seedFixed ,
std : : vector < VertexType * > & seedVVec )
{
2017-03-24 13:19:26 +01:00
// TODO mark here all seeds (cross-border)
2017-03-13 13:28:46 +01:00
typedef typename vcg : : SpatialHashTable < VertexType , ScalarType > HashVertexGrid ;
seedVVec . clear ( ) ;
UpdateTopology < MeshType > : : FaceFace ( m ) ;
UpdateFlags < MeshType > : : VertexBorderFromFaceAdj ( m ) ;
typename MeshType : : BoxType bbox = m . bbox ;
bbox . Offset ( bbox . Diag ( ) / 4.0 ) ;
// internal vertices grid
HashVertexGrid HG ;
HG . Set ( m . vert . begin ( ) , m . vert . end ( ) , bbox ) ;
// boundary vertices grid
MeshType borderMesh ;
HashVertexGrid borderHG ;
{
// get border vertices and build another mesh
std : : vector < CoordType > borderPts ;
for ( auto vit = m . vert . begin ( ) ; vit ! = m . vert . end ( ) ; vit + + )
{
if ( ! vit - > IsD ( ) & & vit - > IsB ( ) )
borderPts . push_back ( vit - > cP ( ) ) ;
}
BuildMeshFromCoordVector ( borderMesh , borderPts ) ;
borderMesh . bbox = m . bbox ;
borderHG . Set ( borderMesh . vert . begin ( ) , borderMesh . vert . end ( ) , bbox ) ;
}
const float dist_upper_bound = m . bbox . Diag ( ) / 4.0 ;
VertexType * vp = NULL ;
for ( size_t i = 0 ; i < seedPVec . size ( ) ; i + + )
{
const CoordType & p = seedPVec [ i ] ;
const bool fixed = seedFixed [ i ] ;
if ( ! fixed )
{
ScalarType dist ;
vp = GetClosestVertex < MeshType , HashVertexGrid > ( m , HG , p , dist_upper_bound , dist ) ;
}
else
{
vp = NULL ;
ScalarType dist ;
VertexType * borderVp = GetClosestVertex < MeshType , HashVertexGrid > ( borderMesh , borderHG , p , dist_upper_bound , dist ) ;
if ( borderVp )
{
vp = GetClosestVertex < MeshType , HashVertexGrid > ( m , HG , borderVp - > cP ( ) , dist_upper_bound , dist ) ;
}
}
if ( vp )
{
seedVVec . push_back ( vp ) ;
}
}
}
static void ConvertDelaunayTriangulationExtendedToMesh ( MeshType & m ,
MeshType & outMesh ,
std : : vector < VertexType * > & seedVec )
{
typedef VoronoiProcessing < MeshType > Voronoi ;
RequirePerVertexAttribute ( m , " sources " ) ;
RequireCompactness ( m ) ;
RequireVFAdjacency ( m ) ;
auto sources = Allocator < MeshType > : : template GetPerVertexAttribute < VertexPointer > ( m , " sources " ) ;
outMesh . Clear ( ) ;
UpdateTopology < MeshType > : : FaceFace ( m ) ;
UpdateFlags < MeshType > : : FaceBorderFromFF ( m ) ;
std : : map < VertexPointer , int > seedMap ; // It says if a given vertex of m is a seed (and its index in seedVec)
Voronoi : : BuildSeedMap ( m , seedVec , seedMap ) ;
std : : vector < FacePointer > innerCornerVec , // Faces adjacent to three different regions
borderCornerVec ; // Faces that are on the border and adjacent to at least two regions.
Voronoi : : GetFaceCornerVec ( m , sources , innerCornerVec , borderCornerVec ) ;
// First add all the needed vertices: seeds and corners
for ( size_t i = 0 ; i < seedVec . size ( ) ; + + i )
{
Allocator < MeshType > : : AddVertex ( outMesh , seedVec [ i ] - > P ( ) , vcg : : Color4b : : White ) ;
}
// Now just add one face for each inner corner
for ( size_t i = 0 ; i < innerCornerVec . size ( ) ; + + i )
{
VertexPointer s0 = sources [ innerCornerVec [ i ] - > V ( 0 ) ] ;
VertexPointer s1 = sources [ innerCornerVec [ i ] - > V ( 1 ) ] ;
VertexPointer s2 = sources [ innerCornerVec [ i ] - > V ( 2 ) ] ;
assert ( ( s0 ! = s1 ) & & ( s0 ! = s2 ) & & ( s1 ! = s2 ) ) ;
VertexPointer v0 = & outMesh . vert [ seedMap [ s0 ] ] ;
VertexPointer v1 = & outMesh . vert [ seedMap [ s1 ] ] ;
VertexPointer v2 = & outMesh . vert [ seedMap [ s2 ] ] ;
Allocator < MeshType > : : AddFace ( outMesh , v0 , v1 , v2 ) ;
}
// Now loop around the borders and find the missing delaunay triangles
// select border seed vertices only and pick one
UpdateFlags < Mesh > : : VertexBorderFromFaceAdj ( m ) ;
UpdateFlags < Mesh > : : VertexClearS ( m ) ;
UpdateFlags < Mesh > : : VertexClearV ( m ) ;
std : : vector < VertexPointer > borderSeeds ;
for ( auto & s : seedVec )
{
if ( s - > IsB ( ) )
{
s - > SetS ( ) ;
borderSeeds . emplace_back ( s ) ;
}
}
for ( VertexPointer startBorderVertex : borderSeeds )
{
if ( startBorderVertex - > IsV ( ) )
{
continue ;
}
// unvisited border seed found
// put the pos on the border
PosType pos ( startBorderVertex - > VFp ( ) , startBorderVertex - > VFi ( ) ) ;
do {
pos . NextE ( ) ;
} while ( ! pos . IsBorder ( ) | | ( pos . VInd ( ) ! = pos . E ( ) ) ) ;
// check all border edges between each consecutive border seeds pair
do {
std : : vector < VertexPointer > edgeVoroVertices ( 1 , sources [ pos . V ( ) ] ) ;
// among all sources found
do {
pos . NextB ( ) ;
VertexPointer source = sources [ pos . V ( ) ] ;
if ( edgeVoroVertices . empty ( ) | | edgeVoroVertices . back ( ) ! = source )
{
edgeVoroVertices . push_back ( source ) ;
}
} while ( ! pos . V ( ) - > IsS ( ) ) ;
pos . V ( ) - > SetV ( ) ;
// assert(edgeVoroVertices.size() >= 2);
// add face if 3 different voronoi regions are crossed by the edge
if ( edgeVoroVertices . size ( ) = = 3 )
{
VertexPointer v0 = & outMesh . vert [ seedMap [ edgeVoroVertices [ 0 ] ] ] ;
VertexPointer v1 = & outMesh . vert [ seedMap [ edgeVoroVertices [ 1 ] ] ] ;
VertexPointer v2 = & outMesh . vert [ seedMap [ edgeVoroVertices [ 2 ] ] ] ;
Allocator < MeshType > : : AddFace ( outMesh , v0 , v1 , v2 ) ;
}
} while ( ( pos . V ( ) ! = startBorderVertex ) ) ;
}
Clean < MeshType > : : RemoveUnreferencedVertex ( outMesh ) ;
Allocator < MeshType > : : CompactVertexVector ( outMesh ) ;
}
///
/// \brief The FixSampler class is used with poisson disk pruning to preserve selected vertices and
/// keep an auxiliary vector indicating wether the sample is fixed or not
///
class FixSampler
{
public :
typedef typename MeshType : : CoordType CoordType ;
typedef typename MeshType : : VertexType VertexType ;
FixSampler ( std : : vector < CoordType > & samples ,
std : : vector < bool > & fixed )
: sampleVec ( samples )
, fixedVec ( fixed )
{
reset ( ) ;
}
void reset ( )
{
sampleVec . clear ( ) ;
fixedVec . clear ( ) ;
}
void AddVert ( const VertexType & p )
{
sampleVec . push_back ( p . cP ( ) ) ;
fixedVec . push_back ( p . IsS ( ) ) ;
}
private :
std : : vector < CoordType > & sampleVec ;
std : : vector < bool > & fixedVec ;
} ;
} ;
} // end namespace tri
} // end namespace vcg
# endif // REMESHER_H