vcglib/vcg/complex/trimesh/inside.h

110 lines
3.9 KiB
C
Raw Normal View History

2007-04-24 11:44:48 +02:00
/****************************************************************************
* IDOLib *
* Interactive Deformable Objects Library *
* http://idolib.sf.net *
* *
* Copyright(C) 2005 *
* Visual Computing Lab *
* ISTI - Italian National Research Council *
* *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#include <vcg/space/ray3.h>
#include <vcg/space/box3.h>
#ifndef VCG_INSIDE
#define VCG_INSIDE
///this static funtion is used to see if one point is inside
///a triangular mesh or not... First parameter is a spatial indexing
///structure (eg. a grid) used to perform research operation,
///initialized with faces of the triangular mesh of type TriMeshType
namespace vcg {
namespace trimesh {
template <class FaceSpatialIndexing,class TriMeshType>
class Inside{
private:
typedef typename FaceSpatialIndexing::CoordType CoordType;
typedef typename FaceSpatialIndexing::ScalarType ScalarType;
public:
//return true if the point is inside the mesh
static bool Is_Inside(TriMeshType &m,
FaceSpatialIndexing &_g_mesh,
const CoordType &test)
{
typedef typename TriMeshType::FaceType FaceType;
typedef typename TriMeshType::ScalarType ScalarType;
typedef typename TriMeshType::CoordType CoordType;
const ScalarType EPSILON 0.000001;
///first test if the element is inside the bb of the mesh
if (!m.bbox.IsIn(test))
return false;
else
{
ScalarType dist;
CoordType Norm,ip,nearest;
FaceType *f=vcg::trimesh::GetClosestFace<TriMeshType,FaceSpatialIndexing>(m,_g_mesh,test,m.bbox.Diag(),dist,nearest,Norm,ip);
//any face in the mesh
assert(f!=NULL);
//if the point is on the face is considered inside
if ((test-nearest).Norm()<=EPSILON)
return true;
///if the point is in surface of a face then is ok
if ((ip.V(0)>EPSILON)&&(ip.V(1)>EPSILON)&&(ip.V(2)>EPSILON))
{
if ((f->N()*(test-nearest))<0)///in this case normal direction is enought
return true;
else
return false;
}
///in this case we are not sure because
///hit an edge or a vertex then we use a ray that
///go until the barycenter of found face,
///then see normal value again
else
{
CoordType bary=f->Barycenter();
vcg::Ray3<ScalarType> r;
r.Set(test,(bary-test));///set origin and direction
r.Normalize();
FaceType *f1=vcg::trimesh::DoRay<TriMeshType,FaceSpatialIndexing>(m,_g_mesh,r,m.bbox.Diag(),dist);
if (f1==NULL)
assert(0);
if ((f1->N()*(test-bary))<0)///in this case normal direction is enought
return true;
else
return false;
}
}
}
}; // end class
}
}
#endif