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/****************************************************************************
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* IDOLib *
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* Interactive Deformable Objects Library *
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* http://idolib.sf.net *
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* *
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* Copyright(C) 2005 *
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* Visual Computing Lab *
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* ISTI - Italian National Research Council *
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* *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <vcg/space/ray3.h>
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#include <vcg/space/box3.h>
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#ifndef VCG_INSIDE
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#define VCG_INSIDE
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///this static funtion is used to see if one point is inside
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///a triangular mesh or not... First parameter is a spatial indexing
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///structure (eg. a grid) used to perform research operation,
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///initialized with faces of the triangular mesh of type TriMeshType
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namespace vcg {
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namespace trimesh {
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template <class FaceSpatialIndexing,class TriMeshType>
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class Inside{
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private:
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typedef typename FaceSpatialIndexing::CoordType CoordType;
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typedef typename FaceSpatialIndexing::ScalarType ScalarType;
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public:
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//return true if the point is inside the mesh
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static bool Is_Inside(TriMeshType &m,
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FaceSpatialIndexing &_g_mesh,
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const CoordType &test)
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{
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typedef typename TriMeshType::FaceType FaceType;
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typedef typename TriMeshType::ScalarType ScalarType;
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typedef typename TriMeshType::CoordType CoordType;
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const ScalarType EPSILON 0.000001;
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///first test if the element is inside the bb of the mesh
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if (!m.bbox.IsIn(test))
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return false;
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else
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{
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ScalarType dist;
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CoordType Norm,ip,nearest;
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FaceType *f=vcg::trimesh::GetClosestFace<TriMeshType,FaceSpatialIndexing>(m,_g_mesh,test,m.bbox.Diag(),dist,nearest,Norm,ip);
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//any face in the mesh
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assert(f!=NULL);
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//if the point is on the face is considered inside
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if ((test-nearest).Norm()<=EPSILON)
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return true;
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///if the point is in surface of a face then is ok
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if ((ip.V(0)>EPSILON)&&(ip.V(1)>EPSILON)&&(ip.V(2)>EPSILON))
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{
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if ((f->N()*(test-nearest))<0)///in this case normal direction is enought
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return true;
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else
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return false;
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}
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///in this case we are not sure because
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///hit an edge or a vertex then we use a ray that
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///go until the barycenter of found face,
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///then see normal value again
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else
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{
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CoordType bary=f->Barycenter();
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vcg::Ray3<ScalarType> r;
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r.Set(test,(bary-test));///set origin and direction
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r.Normalize();
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FaceType *f1=vcg::trimesh::DoRay<TriMeshType,FaceSpatialIndexing>(m,_g_mesh,r,m.bbox.Diag(),dist);
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if (f1==NULL)
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assert(0);
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if ((f1->N()*(test-bary))<0)///in this case normal direction is enought
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return true;
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else
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return false;
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}
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}
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}
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}; // end class
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}
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}
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#endif
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