vcglib/vcg/complex/algorithms/update/bounding.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_BOUNDING
#define __VCG_TRI_UPDATE_BOUNDING
namespace vcg {
namespace tri {
/// \ingroup trimesh
/// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h
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/// \brief This class is used to compute or update the bounding box of a mesh..
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template <class ComputeMeshType>
class UpdateBounding
{
public:
typedef ComputeMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
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/// \brief Calculates the bounding box of the given mesh m
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static void Box(ComputeMeshType &m)
{
m.bbox.SetNull();
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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if( !(*vi).IsD() ) m.bbox.Add((*vi).cP());
}
}; // end class
} // End namespace
} // End namespace
#endif