vcglib/vcg/complex/algorithms
Paolo Cignoni cbba83d17c added Annulus and OrientedAnnulus to mesh creation helpers 2013-04-15 20:14:27 +00:00
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create added Annulus and OrientedAnnulus to mesh creation helpers 2013-04-15 20:14:27 +00:00
local_optimization removed a useless loop in the update cycle of the heap of the edges to be collapesed. Stupid bug pointed out by Enrico (thanks!) 2013-01-28 15:42:24 +00:00
parametrization Updated to include better control of the voronoi parametrization. Changed packer (warning it requires qt...) 2013-04-03 10:07:29 +00:00
update added #include <vcg/complex/exception.h> 2013-03-30 15:31:57 +00:00
attribute_seam.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
autoalign_4pcs.h further cleaning up and commenting 2013-02-28 15:51:38 +00:00
bitquad_creation.h added a few testing methods (IsTriOnly, IsQuadOnly, IsTriQuadOnly) 2012-07-20 13:50:08 +00:00
bitquad_optimization.h 2011-04-01 16:25:49 +00:00
bitquad_support.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:07:34 +00:00
clean.h Refactored a bit CountConnectedComponents (added requiremens) 2013-03-25 10:33:22 +00:00
clip.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:07:34 +00:00
closest.h minimal change (useless passing by reference of const intended parameters) 2012-10-11 11:19:37 +00:00
clustering.h Orthography lenght -> length 2012-10-08 09:05:11 +00:00
crease_cut.h harmless small refactoring 2013-03-13 14:59:34 +00:00
edge_collapse.h Added a few comments... 2012-02-25 14:40:23 +00:00
geodesic.h updated to new GetPer*Attribute 2013-01-30 17:14:47 +00:00
halfedge_quad_clean.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
hole.h removed harmless warnings 2012-12-02 14:57:08 +00:00
inertia.h Added a bunch of 'c' to component members to clarify constant access 2012-11-15 19:11:28 +00:00
inside.h 2011-04-01 16:25:49 +00:00
intersection.h changed IntersectionPlaneMesh to deal with different ScalarType rather then just floats 2012-12-10 17:15:55 +00:00
local_optimization.h Rolled back 2011-10-05 15:04:40 +00:00
nring.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
outline_support.h added Outline2VecBBox method 2013-04-03 10:02:19 +00:00
overlap_estimation.h Ongoing Rearrangement of filepath 2011-04-01 17:06:03 +00:00
point_sampling.h corrected a wrong interface to poisson pruning (left after recent changes) 2013-03-13 00:16:51 +00:00
pointcloud_normal.h Added new version of algorithm for computing normals for point clouds. Approx 8 times faster and works for clouds of a few millions of points... 2012-11-08 15:33:32 +00:00
polygon_support.h Removed inclusion of subset.h 2012-10-23 23:41:41 +00:00
refine.h added a correct import data for managing the data of the newly refined faces. 2012-12-17 15:31:28 +00:00
refine_loop.h refactored a small piece of code (the update of even vertex in refine during a debug session) 2012-11-27 12:19:09 +00:00
smooth.h Improved the VertexNormalPointCloud smoothing algorithm (it can re use a kdtree) 2012-11-08 18:33:55 +00:00
stat.h Yet some other changes to the stat collecting functions for computing the average edge lenght on a mesh. 2012-07-06 09:06:43 +00:00
textcoord_optimization.h 2011-04-01 16:25:49 +00:00
voronoi_clustering.h //static_cast<VertexPointer>(NULL) has been introduced just to avoid an error in the MSVS2010's compiler confusing pointer with int. You could use nullptr to avoid it, but it's not supported by all compilers. 2013-03-24 16:33:50 +00:00