#ifndef GLW_TYPE_H
#define GLW_TYPE_H
#include "./common.h"
namespace glw
{
enum Type
InvalidType = 0,
BufferType,
RenderbufferType,
VertexShaderType,
GeometryShaderType,
FragmentShaderType,
ProgramType,
Texture2DType,
FramebufferType
};
#endif // GLW_TYPE_H