vcglib/wrap/glw/type.h

25 lines
302 B
C++

#ifndef GLW_TYPE_H
#define GLW_TYPE_H
#include "./common.h"
namespace glw
{
enum Type
{
InvalidType = 0,
BufferType,
RenderbufferType,
VertexShaderType,
GeometryShaderType,
FragmentShaderType,
ProgramType,
Texture2DType,
FramebufferType
};
};
#endif // GLW_TYPE_H