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# ifndef __VCGLIB_EXPORTERU3D
# define __VCGLIB_EXPORTERU3D
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# include <cstdlib>
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# include <string>
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# include <QDir>
# include <QString>
# include <QProcess>
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# include <vector>
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# include <QMessageBox>
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# include "export_idtf.h"
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# include <vcg/space/point3.h>
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namespace vcg {
namespace tri {
namespace io {
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namespace u3dparametersclasses
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{
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struct IDTFConverterParameters
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{
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const QString _converter_loc ;
const QString _input_file ;
const QString _output_file ;
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IDTFConverterParameters ( const QString & converter_loc , const QString & input_file , const QString & output_file )
: _converter_loc ( converter_loc ) , _input_file ( input_file ) , _output_file ( output_file )
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{
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}
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} ;
struct Movie15Parameters
{
Movie15Parameters ( )
{
_campar = NULL ;
}
//WARNING: in movie15 y-axis and z-axis have been inverted!!!
class CameraParameters
{
public :
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CameraParameters ( )
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: _cam_fov_angle ( 0.0f ) , _cam_roll_angle ( 0.0f ) , _obj_to_cam_dir ( vcg : : Point3f ( 0.0f , 0.0f , 0.0f ) ) , _obj_to_cam_dist ( 0.0f ) , _obj_bbox_diag ( 0.0f ) , _obj_pos ( vcg : : Point3f ( 0.0f , 0.0f , 0.0f ) )
{
}
CameraParameters ( const vcg : : Point3f & mesh_center , const float mesh_bbox_diag )
: _cam_fov_angle ( 0.0f ) , _cam_roll_angle ( 0.0f ) , _obj_to_cam_dir ( vcg : : Point3f ( 0.0f , 0.0f , mesh_bbox_diag ) ) , _obj_to_cam_dist ( 0.0 ) , _obj_pos ( mesh_center ) , _obj_bbox_diag ( mesh_bbox_diag )
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{
}
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CameraParameters ( const float cam_fov_angle , const float cam_roll_angle ,
const vcg : : Point3f & obj_to_cam_dir , const float obj_to_cam_dist ,
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const float obj_bbox_diag ,
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const vcg : : Point3f & obj_pos = vcg : : Point3f ( 0.0f , 0.0f , 0.0f ) )
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: _cam_fov_angle ( cam_fov_angle ) , _cam_roll_angle ( cam_roll_angle ) , _obj_to_cam_dir ( obj_to_cam_dir ) , _obj_to_cam_dist ( obj_to_cam_dist ) , _obj_pos ( obj_pos ) , _obj_bbox_diag ( obj_bbox_diag )
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{
}
float _cam_fov_angle ;
float _cam_roll_angle ;
vcg : : Point3f _obj_to_cam_dir ;
float _obj_to_cam_dist ;
vcg : : Point3f _obj_pos ;
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float _obj_bbox_diag ;
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} ;
CameraParameters * _campar ;
} ;
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}
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template < typename SaveMeshType >
class ExporterU3D
{
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public :
enum U3DError
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{
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E_NOERROR , // 0
E_ABORTED_CONVERSION //1
} ;
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static const char * ErrorMsg ( int error )
{
static const char * dae_error_msg [ ] =
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{
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" No errors " ,
" Conversion Process From Idtf intermediate file to U3D format aborted "
} ;
if ( error > 1 | | error < 0 ) return " Unknown error " ;
else return dae_error_msg [ error ] ;
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} ;
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static void substituteChar ( QString & st , const QChar & ch_remove , const QString & sub )
{
int ii = 0 ;
while ( ( ii = st . indexOf ( ch_remove , ii ) ) ! = - 1 )
st = st . replace ( ii , 1 , sub ) ;
}
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private :
static int InvokeConverter ( const u3dparametersclasses : : IDTFConverterParameters & par )
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{
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QProcess p ;
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QString convstring = par . _converter_loc ;
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convstring = " \" " + convstring + " \" -en 1 -input \" " + par . _input_file + " \" -output \" " + par . _output_file + " \" " ;
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qDebug ( " Starting converter %s " , qPrintable ( convstring ) ) ;
p . setProcessChannelMode ( QProcess : : MergedChannels ) ;
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p . start ( convstring ) ;
//wait until the task has been completed
bool t = p . waitForFinished ( - 1 ) ;
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if ( ! t ) QMessageBox : : warning ( 0 , QString ( " Saving Error " ) , QString ( " Failed conversion executable '%1' " ) . arg ( convstring ) ) ;
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p . close ( ) ;
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return ( int ) t ;
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}
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static void SaveLatex ( SaveMeshType & /*m*/ , const QString & file , const u3dparametersclasses : : Movie15Parameters & mov_par )
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{
Output_File latex ( file . toStdString ( ) + " .tex " ) ;
QString u3df = file + " .u3d " ;
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QStringList file_trim ;
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QtUtilityFunctions : : splitFilePath ( u3df , file_trim ) ;
std : : string u3d_final = QtUtilityFunctions : : fileNameFromTrimmedPath ( file_trim ) . toStdString ( ) ;
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latex . write ( 0 , " \\ documentclass[a4paper]{article} " ) ;
latex . write ( 0 , " \\ usepackage[3D]{movie15} " ) ;
latex . write ( 0 , " \\ usepackage[UKenglish]{babel} " ) ;
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latex . write ( 0 , " \\ begin{document} " ) ;
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latex . write ( 0 , " \\ includemovie[ " ) ;
latex . write ( 1 , " poster, " ) ;
latex . write ( 1 , " toolbar, %same as `controls \' " ) ;
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QString u3d_text = QString : : fromStdString ( u3d_final ) ;
substituteChar ( u3d_text , QChar ( ' _ ' ) , QString ( " " ) ) ;
latex . write ( 1 , " label= " + u3d_text . toStdString ( ) + " , " ) ;
latex . write ( 1 , " text=( " + u3d_text . toStdString ( ) + " ), " ) ;
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std : : string cam_string ;
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u3dparametersclasses : : Movie15Parameters : : CameraParameters * cam = mov_par . _campar ;
if ( cam ! = NULL )
{
cam_string = cam_string + " 3Daac= " + TextUtility : : nmbToStr ( cam - > _cam_fov_angle ) +
" , 3Droll= " + TextUtility : : nmbToStr ( cam - > _cam_roll_angle ) +
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" , 3Dc2c= " + TextUtility : : nmbToStr ( cam - > _obj_to_cam_dir . X ( ) ) + " " + TextUtility : : nmbToStr ( cam - > _obj_to_cam_dir . Z ( ) ) + " " + TextUtility : : nmbToStr ( cam - > _obj_to_cam_dir . Y ( ) ) +
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" , 3Droo= " + TextUtility : : nmbToStr ( cam - > _obj_to_cam_dist ) +
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" , 3Dcoo= " + TextUtility : : nmbToStr ( - cam - > _obj_pos . X ( ) ) + " " + TextUtility : : nmbToStr ( cam - > _obj_pos . Z ( ) ) + " " + TextUtility : : nmbToStr ( cam - > _obj_pos . Y ( ) ) + " , " ;
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latex . write ( 1 , cam_string ) ;
}
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latex . write ( 1 , " 3Dlights=CAD, " ) ;
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latex . write ( 0 , " ]{ \\ linewidth}{ \\ linewidth}{ " + u3d_final + " } " ) ;
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latex . write ( 0 , " \\ end{document} " ) ;
}
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public :
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static int Save ( SaveMeshType & m , const char * output_file , const char * conv_loc , const u3dparametersclasses : : Movie15Parameters & mov_par , const int mask )
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{
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QString curr = QDir : : currentPath ( ) ;
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QString out ( output_file ) ;
QStringList out_trim ;
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QtUtilityFunctions : : splitFilePath ( out , out_trim ) ;
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QString tmp ( QDir : : tempPath ( ) ) ;
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tmp = tmp + " / " + QtUtilityFunctions : : fileNameFromTrimmedPath ( out_trim ) + " .idtf " ;
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QString conv_loc_st ( conv_loc ) ;
QString output_file_st ( output_file ) ;
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////if there are textures file that aren't in tga format I have to convert them
////I maintain the converted file name (i.e. file_path + originalname without extension + tga) in mesh.textures but I have to revert to the original ones
////before the function return.
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//QStringList oldtextname;
//for(unsigned int ii = 0; ii < m.textures.size();++ii)
// oldtextname.push_back(m.textures[ii].c_str());
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////tmp vector to save the tga created files that should be deleted.
//QStringList convfile;
//convertTexturesFiles(m,curr,convfile);
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vcg : : tri : : io : : ExporterIDTF < SaveMeshType > : : Save ( m , qPrintable ( tmp ) , mask ) ;
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u3dparametersclasses : : IDTFConverterParameters idtfpar ( conv_loc_st , tmp , output_file_st ) ;
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qDebug ( " conv_loc_st '%s' " , qPrintable ( conv_loc_st ) ) ;
qDebug ( " conv_loc '%s' " , conv_loc ) ;
qDebug ( " idtfpar._converter_loc '%s' " , qPrintable ( idtfpar . _converter_loc ) ) ;
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int res = InvokeConverter ( idtfpar ) ;
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//m.textures.clear();
//for(QStringList::iterator it = oldtextname.begin(); it != oldtextname.end();++it)
// m.textures.push_back(it->toStdString());
////if some tga files have been created I have to delete them
//removeConvertedTexturesFiles(convfile);
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QDir : : setCurrent ( curr ) ;
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QString lat ( output_file ) ;
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QStringList l = lat . split ( " . " ) ;
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SaveLatex ( m , l [ 0 ] , mov_par ) ;
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QDir dir ( QDir : : tempPath ( ) ) ;
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dir . remove ( tmp ) ;
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if ( res )
return 0 ;
else
return 1 ;
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}
static int GetExportMaskCapability ( )
{
int capability = 0 ;
//vert
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capability | = Mask : : IOM_VERTNORMAL ;
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capability | = vcg : : tri : : io : : Mask : : IOM_VERTCOLOR ;
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////wedg
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capability | = Mask : : IOM_WEDGTEXCOORD ;
capability | = Mask : : IOM_WEDGNORMAL ;
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return capability ;
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}
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} ;
}
}
}
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# endif