vcglib/apps/sample/trimesh_pos_demo/glwidget.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
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*/
#ifndef GLWIDGET_H_POS_DEMO
#define GLWIDGET_H_POS_DEMO
#include <GL/glew.h>
#include <QGLWidget>
#include "mesh_type.h"
#include <wrap/gui/trackball.h>
#include <wrap/gl/trimesh.h>
#include <vcg/simplex/face/pos.h>
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
QSize minimumSizeHint() const;
QSize sizeHint() const;
int xRotation() const { return xRot; }
MyStraightMesh mesh;
vcg::GlTrimesh<MyStraightMesh> glWrap;
vcg::Trackball track;
int ScreenH,ScreenW,pic_x,pic_y,keypress;
bool doPick;
vcg::face::Pos<typename MyStraightMesh::FaceType> pos;
public slots:
void flipV( );
void flipE( );
void flipF( );
void nextE( );
void LoadTriMesh( char* namefile);
void OpenFile();
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void wheelEvent ( QWheelEvent * e );
void keyPressEvent ( QKeyEvent * e );
private:
GLuint makeObject();
void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4);
void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void normalizeAngle(int *angle);
GLuint object;
int xRot;
QPoint lastPos;
QColor trolltechGreen;
QColor trolltechPurple;
};
#endif