vcglib/vcg/complex/trimesh/update/normal.h

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.20 2008/04/18 17:52:08 cignoni
added PerVertexFromCurrentFaceNormal
AreaNormalizeFace NormalizeFace
and shortened PerVertexNormalizedPerFaceNormalized
Revision 1.19 2008/02/15 08:08:59 cignoni
added missing include matrix33
Revision 1.18 2007/12/13 17:57:27 cignoni
removed harmless gcc warnings
Revision 1.17 2007/11/23 17:02:47 cignoni
disambiguated pow call (again)
Revision 1.16 2007/11/23 15:42:11 cignoni
disambiguated pow call
Revision 1.15 2007/11/14 11:56:23 ganovelli
added updating of vertex and face normals
Revision 1.14 2007/07/12 23:11:35 cignoni
added the missing PerVertexNormalizedPerFaceNormalized
Revision 1.13 2007/01/10 17:25:14 matteodelle
*** empty log message ***
Revision 1.12 2006/11/07 15:13:56 zifnab1974
Necessary changes for compilation with gcc 3.4.6. Especially the hash function is a problem
Revision 1.11 2005/12/06 18:22:31 pietroni
changed FaceType::ComputeNormal and FaceType::ComputeNormalizedNormal
with face::ComputeNormal and face::ComputeNormalizedNormal
Revision 1.10 2005/12/06 15:30:45 ponchio
added #include triangle3.h for Normal(...)
added a few FaceType:: instead of face::
Revision 1.9 2005/11/22 15:47:34 cignoni
Moved ComputeNormal and ComputeNormalizedNormal out of the face class (no more a member function!)
Revision 1.8 2005/11/21 21:44:43 cignoni
Moved ComputeNormal and ComputeNormalizedNormal out of the face class (no more a member function!)
Revision 1.7 2005/10/13 08:38:00 cignoni
removed the access to the face member function normal and substituted with vcg::normal(*f);
Revision 1.6 2005/06/17 00:46:09 cignoni
Added a PerVertexNormalizedPerFace (vertex are face/area weighted AND normalized)
Revision 1.5 2005/04/01 13:04:55 fiorin
Minor changes
Revision 1.4 2004/09/09 14:35:14 ponchio
Typename changes for linux
Revision 1.3 2004/08/31 15:18:54 pietroni
minor changes to comply gcc compiler (typename's )
Revision 1.2 2004/03/12 15:22:19 cignoni
Written some documentation and added to the trimes doxygen module
Revision 1.1 2004/03/05 10:59:24 cignoni
Changed name from plural to singular (normals->normal)
Revision 1.1 2004/03/04 00:05:50 cignoni
First working version!
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_NORMALS
#define __VCG_TRI_UPDATE_NORMALS
#include <vcg/space/triangle3.h>
#include <vcg/math/matrix33.h>
namespace vcg {
namespace tri {
/// \ingroup trimesh
/// \headerfile normal.h vcg/complex/trimesh/update/normal.h
/// \brief Management, updating and computation of per-vertex and per-face normals.
/**
This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
*/
template <class ComputeMeshType>
class UpdateNormals
{
public:
typedef ComputeMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::CoordType CoordType;
typedef typename VertexType::NormalType NormalType;
typedef typename VertexType::ScalarType ScalarType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
/// \brief Calculates the face normal (if stored in the current face type)
static void PerFace(ComputeMeshType &m)
{
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() ) face::ComputeNormal(*f);
}
/// \brief Calculates the vertex normal. Exploiting or current face normals.
/**
The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
*/
static void PerVertexFromCurrentFaceNormal(ComputeMeshType &m)
{
if( !m.HasPerVertexNormal()) return;
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N()=CoordType(0,0,0);
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if( !(*fi).IsD())
{
for(int j=0; j<3; ++j)
if( !(*fi).V(j)->IsD())
(*fi).V(j)->N() += (*fi).cN();
}
}
/// \brief Calculates the vertex normal. Exploiting or current face normals.
/**
The normal of a face f is the average of the normals of the vertices of f.
*/
static void PerFaceFromCurrentVertexNormal(ComputeMeshType &m)
{
for (FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi)
if( !(*fi).IsD())
{
NormalType n;
n.SetZero();
for(int j=0; j<3; ++j)
n += fi->V(j)->cN();
n.Normalize();
fi->N() = n;
}
}
/// \brief Calculates the vertex normal. Without exploiting or touching face normals.
/**
The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
*/
static void PerVertex(ComputeMeshType &m)
{
if( !m.HasPerVertexNormal()) return;
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N() = NormalType((ScalarType)0,(ScalarType)0,(ScalarType)0);
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() && (*f).IsR() )
{
//typename FaceType::NormalType t = (*f).Normal();
typename FaceType::NormalType t = vcg::Normal(*f);
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() )
(*f).V(j)->N() += t;
}
}
/// \brief Calculates both vertex and face normals.
/**
The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
*/
static void PerVertexPerFace(ComputeMeshType &m)
{
if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return;
PerFace(m);
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N() = NormalType((ScalarType)0,(ScalarType)0,(ScalarType)0);
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() && (*f).IsR() )
{
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() )
(*f).V(j)->N() += (*f).cN();
}
}
/// \brief Calculates both vertex and face normals.
/**
The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
*/
static void PerVertexNormalizedPerFace(ComputeMeshType &m)
{
PerVertexPerFace(m);
NormalizeVertex(m);
}
/// \brief Normalize the lenght of the face normals.
static void NormalizeVertex(ComputeMeshType &m)
{
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N().Normalize();
}
/// \brief Normalize the lenght of the face normals.
static void NormalizeFace(ComputeMeshType &m)
{
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if( !(*fi).IsD() ) (*fi).N().Normalize();
}
static void AreaNormalizeFace(ComputeMeshType &m)
{
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if( !(*fi).IsD() )
{
(*fi).N().Normalize();
(*fi).N() = (*fi).N() * DoubleArea(*fi);
}
}
static void PerVertexNormalizedPerFaceNormalized(ComputeMeshType &m)
{
PerVertexNormalizedPerFace(m);
NormalizeFace(m);
}
static void PerFaceRW(ComputeMeshType &m, bool normalize=false)
{
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
bool cn = true;
if(normalize)
{
for(f=m.m.face.begin();f!=m.m.face.end();++f)
if( !(*f).IsD() && (*f).IsRW() )
{
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsR()) cn = false;
if( cn ) face::ComputeNormalizedNormal(*f);
cn = true;
}
}
else
{
for(f=m.m.face.begin();f!=m.m.face.end();++f)
if( !(*f).IsD() && (*f).IsRW() )
{
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsR()) cn = false;
if( cn )
(*f).ComputeNormal();
cn = true;
}
}
}
static void PerFaceNormalized(ComputeMeshType &m)
{
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() ) face::ComputeNormalizedNormal(*f);
}
/// \brief Calculates the vertex normal.
static void PerVertexNormalized(ComputeMeshType &m)
{
if( !m.HasPerVertexNormal()) return;
PerVertex(m);
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N().Normalize();
}
/// \brief Multiply the vertex normals by the matrix passed. By default, the scale component is removed.
static void PerVertexMatrix(ComputeMeshType &m, const Matrix44<ScalarType> &mat, bool remove_scaling= true){
float scale;
Matrix33<ScalarType> mat33(mat,3);
if( !m.HasPerVertexNormal()) return;
if(remove_scaling){
scale = pow(mat33.Determinant(),(ScalarType)(1.0/3.0));
mat33[0][0]/=scale;
mat33[1][1]/=scale;
mat33[2][2]/=scale;
}
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N() = mat33*(*vi).N();
}
/// \brief Multiply the face normals by the matrix passed. By default, the scale component is removed.
static void PerFaceMatrix(ComputeMeshType &m, const Matrix44<ScalarType> &mat, bool remove_scaling= true){
float scale;
Matrix33<ScalarType> mat33(mat,3);
if( !m.HasPerFaceNormal()) return;
if(remove_scaling){
scale = pow(mat33.Determinant(),ScalarType(1.0/3.0));
mat33[0][0]/=scale;
mat33[1][1]/=scale;
mat33[2][2]/=scale;
}
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
if( !(*fi).IsD() && (*fi).IsRW() )
(*fi).N() = mat33* (*fi).N();
}
}; // end class
} // End namespace
} // End namespace
#endif