2007-05-10 10:36:46 +02:00
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#ifndef CLOTH_MESH_H
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#define CLOTH_MESH_H
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2008-12-19 11:43:36 +01:00
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#include <vcg/simplex/vertex/base.h>
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#include <vcg/simplex/face/base.h>
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2007-05-10 10:36:46 +02:00
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/topology.h>
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/update/normal.h>
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#include <vector>
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using namespace vcg;
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class CVertex;
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class CEdge;
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class CFace;
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class CEdge {
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public:
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CVertex *v[2];
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CFace *f;
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bool operator<(const CEdge& t) const {
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if(v[0] < t.v[0]) return true;
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if(v[0] > t.v[0]) return false;
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return v[1] < t.v[1];
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}
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bool operator==(const CEdge& t) const {
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return v[0] == t.v[0] && v[1] == t.v[1];
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}
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};
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class CVertex: public
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VertexSimp2<CVertex, CEdge, CFace,
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vcg::vert::Coord3f, vert::Normal3f, vert::BitFlags, vert::Mark,
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vert::VFAdj,
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vert::Qualityf> {
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public:
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float color;
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};
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class CFace: public FaceSimp2 <CVertex, CEdge, CFace, face::VertexRef,
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face::BitFlags, face::VFAdj, face::FFAdj > {};
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class CMesh: public tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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#endif
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