Removed all the UberXXX members from the various components. No more needed since many years. Still there just because we are quite lazy...
This commit is contained in:
parent
cfda5a3eca
commit
049c996846
|
@ -100,9 +100,6 @@ public:
|
|||
USER0 = 0x0200 // First user bit
|
||||
};
|
||||
|
||||
inline int & UberFlags () { return this->Flags(); }
|
||||
inline int UberFlags() const { return this->Flags(); }
|
||||
|
||||
bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
|
||||
bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
|
||||
bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
|
||||
|
|
|
@ -83,9 +83,6 @@ All the Components that can be added to a vertex should be defined in the namesp
|
|||
// inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
|
||||
// inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
|
||||
//
|
||||
// inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
|
||||
// inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
|
||||
//
|
||||
// template <class LeftF>
|
||||
// void ImportData(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportData(leftF);}
|
||||
//
|
||||
|
|
|
@ -103,9 +103,6 @@ public:
|
|||
BORDER = 0x0100, // Border Flag
|
||||
USER0 = 0x0200 // First user bit
|
||||
};
|
||||
|
||||
inline int & UberFlags () { return this->Flags(); }
|
||||
inline int UberFlags() const { return this->Flags(); }
|
||||
|
||||
bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
|
||||
bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
|
||||
|
|
Loading…
Reference in New Issue