Removed all the UberXXX members from the various components. No more needed since many years. Still there just because we are quite lazy...
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b045c9b992
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@ -103,9 +103,6 @@ public:
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USER0 = 0x0200 // First user bit
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};
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inline int & UberFlags () { return this->Flags(); }
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inline int UberFlags() const { return this->Flags(); }
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bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
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@ -85,9 +85,6 @@ public:
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inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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template <class LeftF>
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void ImportData(const LeftF & leftF){ T::ImportData(leftF);}
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@ -92,14 +92,6 @@ public:
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typedef typename FaceArityMax::ScalarType ScalarType;
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// ----- Flags stuff -----
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inline int & UberFlags ()
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{
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return this->Flags();
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}
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inline int UberFlags() const
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{
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return this->Flags();
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}
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enum {
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DELETED = 0x00000001, // Face is deleted from the mesh
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@ -26,12 +26,9 @@
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namespace vcg {
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namespace face {
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/*
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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namespace face {
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/** \addtogroup face
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@{
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*/
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/*------------------------- EMPTY CORE COMPONENTS -----------------------------------------*/
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@ -156,6 +153,11 @@ public:
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};
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/*-------------------------- VertexRef ----------------------------------------*/
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/*! \brief The references to the vertexes of a triangular face
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Stored as three pointers to the VertexType
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*/
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template <class T> class VertexRef: public T {
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public:
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@ -168,21 +170,17 @@ public:
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typedef typename T::VertexType::CoordType CoordType;
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typedef typename T::VertexType::ScalarType ScalarType;
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3); return v[j]; }
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inline typename T::VertexType * & V( const int j ) { assert(j>=0 && j<3); return v[j]; } /// \brief The pointer to the i-th vertex
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inline typename T::VertexType * const & V( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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inline typename T::VertexType * cV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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// Shortcut per accedere ai punti delle facce
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inline CoordType & P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); }
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inline CoordType & P( const int j ) { assert(j>=0 && j<3); return v[j]->P(); } /// \brief Shortcut: the position of the i-th vertex (equivalent to \c V(i)->P() )
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inline const CoordType & P( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
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inline const CoordType &cP( const int j ) const { assert(j>=0 && j<3); return v[j]->cP(); }
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/** Return the pointer to the ((j+1)%3)-th vertex of the face.
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@param j Index of the face vertex.
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*/
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inline typename T::VertexType * & V0( const int j ) { return V(j);}
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);}
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);}
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inline typename T::VertexType * & V0( const int j ) { return V(j);} /** \brief Return the pointer to the j-th vertex of the face. */
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inline typename T::VertexType * & V1( const int j ) { return V((j+1)%3);} /** \brief Return the pointer to the ((j+1)%3)-th vertex of the face. */
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inline typename T::VertexType * & V2( const int j ) { return V((j+2)%3);} /** \brief Return the pointer to the ((j+2)%3)-th vertex of the face. */
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inline typename T::VertexType * V0( const int j ) const { return V(j);}
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inline typename T::VertexType * V1( const int j ) const { return V((j+1)%3);}
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inline typename T::VertexType * V2( const int j ) const { return V((j+2)%3);}
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@ -190,7 +188,6 @@ public:
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inline typename T::VertexType * cV1( const int j ) const { return cV((j+1)%3);}
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inline typename T::VertexType * cV2( const int j ) const { return cV((j+2)%3);}
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/// Shortcut per accedere ai punti delle facce
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inline CoordType & P0( const int j ) { return V(j)->P();}
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inline CoordType & P1( const int j ) { return V((j+1)%3)->P();}
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inline CoordType & P2( const int j ) { return V((j+2)%3)->P();}
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@ -201,9 +198,6 @@ public:
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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// Small comment about the fact that the pointers are zero filled.
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// The importLocal is meant for copyng stuff between very different meshes, so copying the pointers would be meaningless.
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// if you are using ImportData for copying internally simplex you have to set up all the pointers by hand.
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@ -19,17 +19,6 @@
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2007/05/04 16:16:40 ganovelli
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standardized to component style
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Revision 1.1 2006/10/13 14:11:49 cignoni
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first version
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****************************************************************************/
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#ifndef __VCG_FACE_PLUS_COMPONENT_RT
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@ -46,6 +35,15 @@ struct EdgePlaneInfo{
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::vcg::Plane3<typename CoordType::ScalarType> plane;
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typename CoordType::ScalarType edgescale;
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};
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/** \addtogroup face
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@{
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*/
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/*! \brief Per Face Precomputed Edge/Plane
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This component is used to speed up some geometric queries like the ray-triangle intersection or the Point-Triangle distance.
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Before using it you have to initialize it using \ref UpdateComponentEP class
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*/
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template <class T> class EdgePlane: public T {
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public:
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@ -92,6 +90,9 @@ static bool HasEdgePlane() { return false; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string(""));T::Name(name);}
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};
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/**
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@}
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*/
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} // end namespace face
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}// end namespace vcg
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@ -19,30 +19,6 @@
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.6 2007/03/12 15:37:19 tarini
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Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
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Revision 1.5 2007/01/18 01:29:48 cignoni
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commented UberP access method (syntax errors)
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Revision 1.4 2006/12/04 10:59:15 ganovelli
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aggiunte funzioni di override per Has*
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Revision 1.3 2006/06/08 20:32:10 ganovelli
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aggiunte wedge coord
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Revision 1.2 2005/10/18 14:27:22 ganovelli
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EdgePLaneType added (_RT)
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Revision 1.1 2005/10/15 16:23:39 ganovelli
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Working release (compilata solo su MSVC), component_occ <EFBFBD> migrato da component_opt
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****************************************************************************/
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/*
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@ -245,8 +221,6 @@ public:
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inline const CoordType & cP1( const int j ) const { return cV((j+1)%3)->P();}
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inline const CoordType & cP2( const int j ) const { return cV((j+2)%3)->P();}
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//inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<3); return v[j]; }
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//inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<3); return v[j]; }
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static bool HasVertexRef() { return true; }
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};
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} // end namespace face
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@ -155,14 +155,6 @@ template <class BVT, class BET, typename BFT,class BTT,
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// ----- Flags stuff -----
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public:
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inline int & UberFlags ()
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{
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return this->Flags();
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}
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inline const int UberFlags() const
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{
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return this->Flags();
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}
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enum {
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DELETED = 0x00000001, // Face is deleted from the mesh
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@ -100,8 +100,6 @@ public:
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inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%4)->P();}
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inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%4)->P();}
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inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<4); return v[j]; }
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inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<4); return v[j]; }
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static bool HasVertexRef() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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