Removed all the UberXXX members from the various components. No more needed since many years. Still there just because we are quite lazy...
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@ -100,9 +100,6 @@ public:
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USER0 = 0x0200 // First user bit
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USER0 = 0x0200 // First user bit
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};
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};
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inline int & UberFlags () { return this->Flags(); }
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inline int UberFlags() const { return this->Flags(); }
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bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
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bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
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@ -83,9 +83,6 @@ All the Components that can be added to a vertex should be defined in the namesp
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// inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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// inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
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// inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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// inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
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//
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//
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// inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
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// inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
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//
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// template <class LeftF>
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// template <class LeftF>
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// void ImportData(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportData(leftF);}
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// void ImportData(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportData(leftF);}
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//
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//
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@ -104,9 +104,6 @@ public:
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USER0 = 0x0200 // First user bit
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USER0 = 0x0200 // First user bit
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};
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};
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inline int & UberFlags () { return this->Flags(); }
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inline int UberFlags() const { return this->Flags(); }
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bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
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bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
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bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
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bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable
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