Removed all the UberXXX members from the various components. No more needed since many years. Still there just because we are quite lazy...

This commit is contained in:
Paolo Cignoni 2012-10-25 13:16:03 +00:00
parent cfda5a3eca
commit 049c996846
3 changed files with 0 additions and 9 deletions

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@ -100,9 +100,6 @@ public:
USER0 = 0x0200 // First user bit USER0 = 0x0200 // First user bit
}; };
inline int & UberFlags () { return this->Flags(); }
inline int UberFlags() const { return this->Flags(); }
bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable
bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable bool IsW() const {return (this->Flags() & NOTWRITE)== 0;}/// checks if the vertex is modifiable

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@ -83,9 +83,6 @@ All the Components that can be added to a vertex should be defined in the namesp
// inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();} // inline const typename T::CoordType & cP0( const int j ) const { return cV(j)->P();}
// inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();} // inline const typename T::CoordType & cP1( const int j ) const { return cV((j+1)%2)->P();}
// //
// inline typename T::VertexType * & UberV( const int j ) { assert(j>=0 && j<2); return v[j]; }
// inline const typename T::VertexType * const & UberV( const int j ) const { assert(j>=0 && j<2); return v[j]; }
//
// template <class LeftF> // template <class LeftF>
// void ImportData(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportData(leftF);} // void ImportData(const LeftF & leftF){ V(0) = NULL; V(1) = NULL; V(2) = NULL; T::ImportData(leftF);}
// //

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@ -103,9 +103,6 @@ public:
BORDER = 0x0100, // Border Flag BORDER = 0x0100, // Border Flag
USER0 = 0x0200 // First user bit USER0 = 0x0200 // First user bit
}; };
inline int & UberFlags () { return this->Flags(); }
inline int UberFlags() const { return this->Flags(); }
bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted bool IsD() const {return (this->Flags() & DELETED) != 0;} /// checks if the vertex is deleted
bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable bool IsR() const {return (this->Flags() & NOTREAD) == 0;} /// checks if the vertex is readable