Improved comments with notes on what version of the intersection plane mesh should be used
This commit is contained in:
parent
9a47f8db4c
commit
049fae96c0
|
@ -94,13 +94,13 @@ bool IntersectionPlaneGrid( GridType & grid, Plane3<ScalarType> plane, std::vect
|
|||
|
||||
/** \addtogroup complex */
|
||||
/*@{*/
|
||||
/**
|
||||
Basic Function computing the intersection between a trimesh and a plane. It returns an EdgeMesh without needing anything else.
|
||||
/** \brief Compute the intersection between a trimesh and a plane building an edge mesh.
|
||||
*
|
||||
Basic Function Computing the intersection between a trimesh and a plane. It returns an EdgeMesh without needing anything else.
|
||||
Note: This version always returns a segment for each triangle of the mesh which intersects with the plane. In other
|
||||
words there are 2*n vertices where n is the number of segments fo the mesh. You can run vcg::edge:Unify to unify
|
||||
the vertices closer that a given value epsilon. Note that, due to subtraction error during triangle plane intersection,
|
||||
it is not safe to put epsilon to 0.
|
||||
// TODO si dovrebbe considerare la topologia face-face della trimesh per derivare quella della edge mesh..
|
||||
*/
|
||||
template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
|
||||
bool IntersectionPlaneMesh(TriMeshType & m,
|
||||
|
@ -131,13 +131,11 @@ bool IntersectionPlaneMesh(TriMeshType & m,
|
|||
|
||||
/** \addtogroup complex */
|
||||
/*@{*/
|
||||
/**
|
||||
Basic Function computing the intersection between a trimesh and a plane. It returns an EdgeMesh without needing anything else.
|
||||
Note: This version always returns a segment for each triangle of the mesh which intersects with the plane. In other
|
||||
words there are 2*n vertices where n is the number of segments fo the mesh. You can run vcg::edge:Unify to unify
|
||||
the vertices closer that a given value epsilon. Note that, due to subtraction error during triangle plane intersection,
|
||||
it is not safe to put epsilon to 0.
|
||||
// TODO si dovrebbe considerare la topologia face-face della trimesh per derivare quella della edge mesh..
|
||||
/** \brief More stable version of the IntersectionPlaneMesh function
|
||||
*
|
||||
* This version of the make a first pass storing the distance to the plane
|
||||
* into vertex quality and then use this value to compute in a safe way the
|
||||
* intersection.
|
||||
*/
|
||||
template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
|
||||
bool IntersectionPlaneMeshQuality(TriMeshType & m,
|
||||
|
|
Loading…
Reference in New Issue