Improved comments with notes on what version of the intersection plane mesh should be used
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@ -94,13 +94,13 @@ bool IntersectionPlaneGrid( GridType & grid, Plane3<ScalarType> plane, std::vect
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/** \addtogroup complex */
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/** \addtogroup complex */
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/*@{*/
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/*@{*/
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/**
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/** \brief Compute the intersection between a trimesh and a plane building an edge mesh.
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Basic Function computing the intersection between a trimesh and a plane. It returns an EdgeMesh without needing anything else.
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*
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Basic Function Computing the intersection between a trimesh and a plane. It returns an EdgeMesh without needing anything else.
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Note: This version always returns a segment for each triangle of the mesh which intersects with the plane. In other
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Note: This version always returns a segment for each triangle of the mesh which intersects with the plane. In other
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words there are 2*n vertices where n is the number of segments fo the mesh. You can run vcg::edge:Unify to unify
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words there are 2*n vertices where n is the number of segments fo the mesh. You can run vcg::edge:Unify to unify
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the vertices closer that a given value epsilon. Note that, due to subtraction error during triangle plane intersection,
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the vertices closer that a given value epsilon. Note that, due to subtraction error during triangle plane intersection,
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it is not safe to put epsilon to 0.
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it is not safe to put epsilon to 0.
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// TODO si dovrebbe considerare la topologia face-face della trimesh per derivare quella della edge mesh..
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*/
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*/
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
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bool IntersectionPlaneMesh(TriMeshType & m,
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bool IntersectionPlaneMesh(TriMeshType & m,
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@ -131,13 +131,11 @@ bool IntersectionPlaneMesh(TriMeshType & m,
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/** \addtogroup complex */
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/** \addtogroup complex */
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/*@{*/
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/*@{*/
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/**
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/** \brief More stable version of the IntersectionPlaneMesh function
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Basic Function computing the intersection between a trimesh and a plane. It returns an EdgeMesh without needing anything else.
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*
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Note: This version always returns a segment for each triangle of the mesh which intersects with the plane. In other
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* This version of the make a first pass storing the distance to the plane
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words there are 2*n vertices where n is the number of segments fo the mesh. You can run vcg::edge:Unify to unify
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* into vertex quality and then use this value to compute in a safe way the
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the vertices closer that a given value epsilon. Note that, due to subtraction error during triangle plane intersection,
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* intersection.
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it is not safe to put epsilon to 0.
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// TODO si dovrebbe considerare la topologia face-face della trimesh per derivare quella della edge mesh..
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*/
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*/
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType >
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bool IntersectionPlaneMeshQuality(TriMeshType & m,
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bool IntersectionPlaneMeshQuality(TriMeshType & m,
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