ImportVertex removed (use ImportLocal), ImportFace cleaned up
Bug in version of Append for selected faces removed
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085e19d121
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@ -78,23 +78,13 @@ public:
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typedef typename MeshRight::FaceIterator FaceIteratorRight;
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typedef typename MeshRight::FaceIterator FaceIteratorRight;
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typedef typename MeshRight::FacePointer FacePointerRight;
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typedef typename MeshRight::FacePointer FacePointerRight;
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static void ImportVertex(VertexLeft &vl, VertexRight &vr)
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{
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vl.P().Import(vr.P());
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if(vl.HasNormal() && vr.HasNormal()) vl.N()=vr.N();
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if(vl.HasColor() && vr.HasColor()) vl.C()=vr.C();
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if(vl.HasQuality() && vr.HasQuality()) vl.Q()=vr.Q();
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if(vl.HasTexCoord() && vr.HasTexCoord()) vl.T()=vr.T();
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}
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static void ImportFace(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, FaceRight &fr, std::vector<int> &remap)
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static void ImportFace(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, FaceRight &fr, std::vector<int> &remap)
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{
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{
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fl.ImportLocal(fr);
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fl.V(0)=&ml.vert[remap[ Index(mr,fr.V(0))]];
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fl.V(0)=&ml.vert[remap[ Index(mr,fr.V(0))]];
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fl.V(1)=&ml.vert[remap[ Index(mr,fr.V(1))]];
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fl.V(1)=&ml.vert[remap[ Index(mr,fr.V(1))]];
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fl.V(2)=&ml.vert[remap[ Index(mr,fr.V(2))]];
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fl.V(2)=&ml.vert[remap[ Index(mr,fr.V(2))]];
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if(HasPerFaceNormal(mr) && HasPerFaceNormal(ml)) fl.N()=fr.N();
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if(HasPerFaceColor(mr) && HasPerFaceColor(ml)) fl.C()=fr.C();
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if(HasPerFaceQuality(mr) && HasPerFaceQuality(ml)) fl.Q()=fr.Q();
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if(HasPerWedgeTexCoord(mr) && HasPerWedgeTexCoord(ml))
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if(HasPerWedgeTexCoord(mr) && HasPerWedgeTexCoord(ml))
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for(int i=0;i<3;++i){
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for(int i=0;i<3;++i){
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fl.WT(i).P()=fr.WT(i).P();
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fl.WT(i).P()=fr.WT(i).P();
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@ -121,7 +111,7 @@ static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false)
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{
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{
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VertexIteratorLeft vp;
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VertexIteratorLeft vp;
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vp=Allocator<MeshLeft>::AddVertices(ml,1);
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vp=Allocator<MeshLeft>::AddVertices(ml,1);
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ImportVertex((*vp),*(*fi).V(i));
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(*vp).ImportLocal(*(*fi).V(i));
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remap[vind]=Index(ml,*vp);
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remap[vind]=Index(ml,*vp);
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}
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}
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}
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}
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@ -176,7 +166,7 @@ static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false)
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static void Selected(MeshLeft& ml, MeshRight& mr)
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static void Selected(MeshLeft& ml, MeshRight& mr)
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{
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{
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Mesh(mr,mr,true);
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Mesh(ml,mr,true);
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}
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}
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}; // end of class Append
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}; // end of class Append
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