added IntersectionRayMesh
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@ -5,7 +5,8 @@
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#include<vcg/space/intersection3.h>
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#include<vcg/space/intersection3.h>
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#include<vcg/space/index/grid_static_ptr.h>
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#include<vcg/space/index/grid_static_ptr.h>
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#include<vcg/complex/trimesh/base.h>
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using namespace std;
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namespace vcg{
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namespace vcg{
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@ -66,12 +67,16 @@ bool Intersect( GridType & grid,Plane3<ScalarType> plane, vector<typename Grid
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words there are 2*n vertices where n is the number of segments fo the mesh. You can run vcg::edge::Unify to unify
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words there are 2*n vertices where n is the number of segments fo the mesh. You can run vcg::edge::Unify to unify
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the vertices closer that a given value epsilon. Note that, due to subtraction error during triangle plane intersection,
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the vertices closer that a given value epsilon. Note that, due to subtraction error during triangle plane intersection,
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it is not safe to put epsilon to 0.
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it is not safe to put epsilon to 0.
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*/
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// TODO si dovrebbe considerare la topologia face-face della trimesh per derivare quella della edge mesh..
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// TODO si dovrebbe considerare la topologia face-face della trimesh per derivare quella della edge mesh..
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*/
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType>
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template < typename TriMeshType, typename EdgeMeshType, class ScalarType>
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bool Intersection( TriMeshType & m, Plane3<ScalarType> pl,EdgeMeshType & em,double& ave_length,
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bool Intersection( TriMeshType & m,
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Plane3<ScalarType> pl,
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EdgeMeshType & em,
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double& ave_length,
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typename GridStaticPtr<typename TriMeshType::FaceContainer> *grid,
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typename GridStaticPtr<typename TriMeshType::FaceContainer> *grid,
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typename vector< typename GridStaticPtr<typename TriMeshType::FaceContainer>::Cell* >& cells){
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typename vector< typename GridStaticPtr<typename TriMeshType::FaceContainer>::Cell* >& cells)
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{
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typedef typename TriMeshType::FaceContainer FaceContainer;
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typedef typename TriMeshType::FaceContainer FaceContainer;
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typedef GridStaticPtr<FaceContainer> GridType;
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typedef GridStaticPtr<FaceContainer> GridType;
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EdgeMeshType::VertexIterator vi;
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EdgeMeshType::VertexIterator vi;
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@ -115,6 +120,44 @@ bool Intersection( TriMeshType & m, Plane3<ScalarType> pl,EdgeMeshType & em,dou
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for(v_i=v.begin(); v_i!=v.end(); ++v_i) (*v_i)->ClearS();
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for(v_i=v.begin(); v_i!=v.end(); ++v_i) (*v_i)->ClearS();
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return true;
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return true;
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}
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/*****************************************************************/
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/*INTERSECTION RAY - MESH */
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/* */
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/* Intersection between a Ray and a Mesh. Returns a 3D Pointset! */
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/*****************************************************************/
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template < typename TriMeshType, class ScalarType>
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bool IntersectionRayMesh(
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/* Input Mesh */ TriMeshType * m,
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/* Ray */ const Line3<ScalarType> & ray,
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/* Intersect Point */ Point3<ScalarType> & hitPoint)
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{
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//typedef typename TriMeshType::FaceContainer FaceContainer;
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TriMeshType::FaceIterator fi;
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bool hit=false;
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if(m==0) return false;
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//TriMeshType::FaceIterator fi;
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//vector<TriMeshType::FaceType*>::iterator fi;
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ScalarType bar1,bar2,dist;
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Point3<ScalarType> p1;
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Point3<ScalarType> p2;
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Point3<ScalarType> p3;
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for(fi = m->face.begin(); fi != m->face.end(); ++fi)
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{
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p1=vcg::Point3<ScalarType>( (*fi).P(0).X() ,(*fi).P(0).Y(),(*fi).P(0).Z() );
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p2=vcg::Point3<ScalarType>( (*fi).P(1).X() ,(*fi).P(1).Y(),(*fi).P(1).Z() );
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p3=vcg::Point3<ScalarType>( (*fi).P(2).X() ,(*fi).P(2).Y(),(*fi).P(2).Z() );
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if(Intersection<ScalarType>(ray,p1,p2,p3,bar1,bar2,dist))
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{
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hitPoint= p1*(1-bar1-bar2) + p2*bar1 + p3*bar2;
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hit=true;
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}
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}
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}
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return hit;
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}
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/*@}*/
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/*@}*/
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} // end namespace vcg
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} // end namespace vcg
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