added globally rotation per vertex UV coordinates
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@ -174,6 +174,23 @@ public:
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}
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}
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static void GloballyRotatePerVert(MeshType &m,ScalarType Angle)
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{
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vcg::Box2<ScalarType> BB=PerVertUVBox(m);
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UVCoordType Origin=BB.Center();
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typename MeshType::VertexIterator vi;
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for (vi=m.vert.begin();vi!=m.vert.end();vi++)
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{
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if ((*vi).IsD()) continue;
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(*vi).T().P()-=Origin;
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ScalarType X1=(*vi).T().P().X()*cos(Angle)-(*vi).T().P().Y()*sin(Angle);
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ScalarType Y1=(*vi).T().P().X()*cos(Angle)+(*vi).T().P().Y()*sin(Angle);
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(*vi).T().P().X()=X1;
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(*vi).T().P().Y()=Y1;
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(*vi).T().P()+=Origin;
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}
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}
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static void LaplacianUVVert(MeshType &m,bool fix_borders=false,int steps=3)
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{
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FaceIterator fi;
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