commented debug printfs
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@ -677,7 +677,7 @@ static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius)
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// Third loop actually perform the sampling.
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int sampleNum = floor(totalLen / radius);
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ScalarType sampleDist = totalLen/sampleNum;
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printf("Found a chain of %f with %i samples every %f (%f)\n",totalLen,sampleNum,sampleDist,radius);
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// printf("Found a chain of %f with %i samples every %f (%f)\n",totalLen,sampleNum,sampleDist,radius);
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ScalarType curLen=0;
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int sampleCnt=1;
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@ -692,7 +692,7 @@ static void EdgeMeshUniform(MeshType &m, VertexSampler &ps, float radius)
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while(d1>sampleCnt*sampleDist)
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{
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ScalarType off = (sampleCnt*sampleDist-d0) /edgeLen;
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printf("edgeLen %f off %f samplecnt %i\n",edgeLen,off,sampleCnt);
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// printf("edgeLen %f off %f samplecnt %i\n",edgeLen,off,sampleCnt);
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ps.AddEdge(*(ep.E()),ep.VInd()==0?1.0-off:off);
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sampleCnt++;
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}
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