guarded out old unused picking functions
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a15bb49904
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2107652428
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@ -244,7 +244,7 @@ public:
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}
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#ifdef _I_REALLY_NEED_OLD_GL_PICK_
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// Same of above but it also assumes that you want only visible faces.
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// Same of above but it also assumes that you want only visible faces.
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// Visibility is computed according to the current depth buffer.
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// Visibility is computed according to the current depth buffer.
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static int OldPickFaceVisible(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4, bool sorted=true)
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static int OldPickFaceVisible(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4, bool sorted=true)
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@ -289,7 +289,6 @@ public:
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return resultZ.size();
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return resultZ.size();
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}
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}
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static int OldPickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width=4, int height=4,bool sorted=true)
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static int OldPickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width=4, int height=4,bool sorted=true)
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{
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{
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result.clear();
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result.clear();
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@ -425,5 +424,6 @@ public:
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};
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};
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}
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}
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#endif // _I_REALLY_NEED_OLD_GL_PICK_
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#endif
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#endif
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