Added support for the color support in STL files (both the SolidView and the Magics 'standard').
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049fae96c0
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2cbd4b7964
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@ -226,7 +226,20 @@ inline static Color4 ColorRamp(const float &minf,const float &maxf ,float v )
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rc.SetColorRamp(minf,maxf,v);
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return rc;
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}
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};
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inline static unsigned short ToUnsignedB5G5R5(Color4 &) { return 0;}
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inline static unsigned short ToUnsignedR5G5B5(Color4 &) { return 0;}
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inline static Color4 FromUnsignedB5G5R5(unsigned short)
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{
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return Color4(Color4::White);
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}
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inline static Color4 FromUnsignedR5G5B5(unsigned short)
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{
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return Color4(Color4::White);
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}
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}; /// END CLASS ///////////////////
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template <> template <>
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inline void Color4<float>::Import(const Color4<unsigned char> &b)
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@ -312,6 +325,48 @@ typedef Color4<unsigned char> Color4b;
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typedef Color4<float> Color4f;
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typedef Color4<double> Color4d;
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template<>
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inline unsigned short Color4<unsigned char>::ToUnsignedB5G5R5(Color4<unsigned char> &cc)
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{
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unsigned short r = cc[0]/8;
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unsigned short g = cc[1]/8;
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unsigned short b = cc[2]/8;
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unsigned short res = b + g*32 + r*1024;
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return res;
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}
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template<>
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inline unsigned short Color4<unsigned char>::ToUnsignedR5G5B5(Color4<unsigned char> &cc)
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{
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unsigned short r = cc[0]/8;
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unsigned short g = cc[1]/8;
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unsigned short b = cc[2]/8;
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unsigned short res = r + g*32 + b*1024;
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return res;
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}
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template<>
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inline Color4<unsigned char> Color4<unsigned char>::FromUnsignedR5G5B5(unsigned short val)
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{
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unsigned short r = val % 32 *8;
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unsigned short g = ((val/32)%32)*8;
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unsigned short b = ((val/1024)%32)*8;
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Color4b cc((unsigned char)r,(unsigned char)g,(unsigned char)b,(unsigned char)255);
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return cc;
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}
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template<>
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inline Color4<unsigned char> Color4<unsigned char>::FromUnsignedB5G5R5(unsigned short val)
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{
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unsigned short b = val % 32 *8;
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unsigned short g = ((val/32)%32)*8;
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unsigned short r = ((val/1024)%32)*8;
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Color4b cc((unsigned char)r,(unsigned char)g,(unsigned char)b,(unsigned char)255);
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return cc;
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}
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/*@}*/
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@ -75,12 +75,12 @@ public:
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typedef typename SaveMeshType::FaceType FaceType;
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typedef unsigned short CallBackSTLFaceAttribute(const SaveMeshType &m, const FaceType &f);
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static int Save(SaveMeshType &m, const char * filename, const int &/*mask*/, CallBackPos *)
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static int Save(SaveMeshType &m, const char * filename, const int &mask, CallBackPos *)
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{
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return Save(m,filename,true);
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return Save(m,filename,true,mask);
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}
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static int Save(SaveMeshType &m, const char * filename , bool binary =true, const char *objectname=0, CallBackSTLFaceAttribute *faceAttributeCallback = NULL)
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static int Save(SaveMeshType &m, const char * filename , bool binary =true, int mask=0, const char *objectname=0, bool magicsMode=0)
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{
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typedef typename SaveMeshType::FaceIterator FaceIterator;
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FILE *fp;
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@ -94,14 +94,23 @@ static int Save(SaveMeshType &m, const char * filename , bool binary =true, cons
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// Write Header
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char header[128]="VCG ";
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if(objectname) strncpy(header,objectname,80);
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if(magicsMode)
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{
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strncpy(header,"COLOR=XXX MATERIAL=AAA BBB CCC ",80);
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for(int i=0;i<3;++i)
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{
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header[0x06+i]=0x7f;
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header[0x13+i]=0x7f;
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header[0x17+i]=0x7f;
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header[0x1b+i]=0x7f;
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}
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}
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fwrite(header,80,1,fp);
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// write number of facets
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fwrite(&m.fn,1,sizeof(int),fp);
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Point3f p;
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unsigned short attributes=0;
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FaceIterator fi;
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
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{
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// For each triangle write the normal, the three coords and a short set to zero
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p.Import(vcg::NormalizedNormal(*fi));
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@ -111,8 +120,10 @@ static int Save(SaveMeshType &m, const char * filename , bool binary =true, cons
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p.Import((*fi).V(k)->P());
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fwrite(p.V(),3,sizeof(float),fp);
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}
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if (faceAttributeCallback != NULL) {
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attributes = (*faceAttributeCallback)(m, *fi);
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if ((mask & Mask::IOM_FACECOLOR) && tri::HasPerFaceColor(m))
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{
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if(magicsMode) attributes = 32768 | vcg::Color4b::ToUnsignedR5G5B5(fi->C());
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else attributes = 32768 | vcg::Color4b::ToUnsignedB5G5R5(fi->C());
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}
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fwrite(&attributes,1,sizeof(short),fp);
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}
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@ -164,6 +175,7 @@ static int GetExportMaskCapability()
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int capability = 0;
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capability |= vcg::tri::io::Mask::IOM_VERTCOORD;
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capability |= vcg::tri::io::Mask::IOM_FACEINDEX;
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capability |= vcg::tri::io::Mask::IOM_FACECOLOR;
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return capability;
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}
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@ -25,6 +25,7 @@
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#define __VCGLIB_IMPORT_STL
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#include <stdio.h>
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#include <wrap/callback.h>
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#include <vcg/space/color4.h>
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namespace vcg {
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namespace tri {
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@ -79,28 +80,59 @@ static const char *ErrorMsg(int error)
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else return stl_error_msg[error];
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};
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static bool LoadMask(const char * /*filename*/, int &mask)
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static bool LoadMask(const char * filename, int &mask)
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{
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bool magicMode;
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mask = Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
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if(IsSTLColored(filename,magicMode))
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mask |= Mask::IOM_FACECOLOR;
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return true;
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}
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static int Open(OpenMeshType &mesh, const char *filename, int &loadmask, CallBackPos *cb=0)
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/* Try to guess if a stl has color
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*
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* rules:
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* - It has to be binary
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* - The per face attribute should be not zero
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*
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*/
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static bool IsSTLColored(const char * filename, bool &magicsMode)
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{
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loadmask = Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
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return Open(mesh,filename,cb);
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if(IsSTLBinary(filename)==false) return false;
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FILE *fp = fopen(filename, "r");
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char buf[STL_LABEL_SIZE+1];
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fread(buf,sizeof(char),STL_LABEL_SIZE,fp);
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std::string strInput(buf);
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size_t cInd = strInput.rfind("COLOR=");
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size_t mInd = strInput.rfind("MATERIAL=");
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if(cInd!=std::string::npos && mInd!=std::string::npos)
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magicsMode = true;
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else
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magicsMode = false;
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int facenum;
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fread(&facenum, sizeof(int), 1, fp);
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for(int i=0;i<std::min(facenum,1000);++i)
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{
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unsigned short attr;
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Point3f norm;
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Point3f tri[3];
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fread(&norm,sizeof(Point3f),1,fp);
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fread(&tri,sizeof(Point3f),3,fp);
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fread(&attr,sizeof(unsigned short),1,fp);
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if(attr!=0)
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{
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if(Color4b::FromUnsignedR5G5B5(attr) != Color4b(Color4b::White)) return true;
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}
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}
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return false;
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}
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static int Open( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
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static bool IsSTLBinary(const char * filename)
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{
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FILE *fp;
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bool binary=false;
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fp = fopen(filename, "r");
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if(fp == NULL)
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{
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return E_CANTOPEN;
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}
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FILE *fp = fopen(filename, "r");
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/* Find size of file */
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fseek(fp, 0, SEEK_END);
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int file_size = ftell(fp);
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@ -115,18 +147,29 @@ static int Open( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
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for(unsigned int i = 0; i < sizeof(tmpbuf); i++)
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{
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if(tmpbuf[i] > 127)
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{
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binary=true;
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break;
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}
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{
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binary=true;
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break;
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}
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}
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// Now we know if the stl file is ascii or binary.
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fclose(fp);
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if(binary) return OpenBinary(m,filename,cb);
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return binary;
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}
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static int Open( OpenMeshType &m, const char * filename, int &loadMask, CallBackPos *cb=0)
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{
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FILE *fp = fopen(filename, "r");
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if(fp == NULL)
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return E_CANTOPEN;
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fclose(fp);
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loadMask |= Mask::IOM_VERTCOORD | Mask::IOM_FACEINDEX;
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if(IsSTLBinary(filename)) return OpenBinary(m,filename,loadMask,cb);
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else return OpenAscii(m,filename,cb);
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}
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static int OpenBinary( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
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static int OpenBinary( OpenMeshType &m, const char * filename, int &loadMask, CallBackPos *cb=0)
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{
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FILE *fp;
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fp = fopen(filename, "rb");
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@ -135,6 +178,10 @@ static int OpenBinary( OpenMeshType &m, const char * filename, CallBackPos *cb=0
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return E_CANTOPEN;
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}
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bool magicsMode;
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if(!IsSTLColored(filename,magicsMode))
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loadMask = loadMask & (~Mask::IOM_FACECOLOR);
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int facenum;
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fseek(fp, STL_LABEL_SIZE, SEEK_SET);
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fread(&facenum, sizeof(int), 1, fp);
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@ -145,12 +192,17 @@ static int OpenBinary( OpenMeshType &m, const char * filename, CallBackPos *cb=0
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// For each triangle read the normal, the three coords and a short set to zero
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for(int i=0;i<facenum;++i)
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{
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short attr;
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unsigned short attr;
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Point3f norm;
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Point3f tri[3];
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fread(&norm,sizeof(Point3f),1,fp);
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fread(&tri,sizeof(Point3f),3,fp);
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fread(&attr,sizeof(short),1,fp);
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fread(&attr,sizeof(unsigned short),1,fp);
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if(tri::HasPerFaceColor(m) && (loadMask & Mask::IOM_FACECOLOR) )
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{
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if(magicsMode) (*fi).C()= Color4b::FromUnsignedR5G5B5(attr);
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else (*fi).C()= Color4b::FromUnsignedB5G5R5(attr);
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}
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for(int k=0;k<3;++k)
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{
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(*vi).P().Import(tri[k]);
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