removed some old surviving math:Max and changed to std::max
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@ -95,6 +95,7 @@ Edited doxygen comments
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#define __VCGLIB_POINT3
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#define __VCGLIB_POINT3
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#include <assert.h>
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#include <assert.h>
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#include <algorithm>
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#include <vcg/math/base.h>
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#include <vcg/math/base.h>
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namespace vcg {
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namespace vcg {
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@ -556,7 +557,7 @@ inline Point3<SCALARTYPE> Abs(const Point3<SCALARTYPE> & p) {
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// probably a more uniform naming should be defined...
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// probably a more uniform naming should be defined...
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template <class SCALARTYPE>
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template <class SCALARTYPE>
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inline Point3<SCALARTYPE> LowClampToZero(const Point3<SCALARTYPE> & p) {
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inline Point3<SCALARTYPE> LowClampToZero(const Point3<SCALARTYPE> & p) {
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return (Point3<SCALARTYPE>(math::Max(p[0], (SCALARTYPE)0), math::Max(p[1], (SCALARTYPE)0), math::Max(p[2], (SCALARTYPE)0)));
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return (Point3<SCALARTYPE>(std::max(p[0], (SCALARTYPE)0), std::max(p[1], (SCALARTYPE)0), std::max(p[2], (SCALARTYPE)0)));
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}
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}
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typedef Point3<short> Point3s;
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typedef Point3<short> Point3s;
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