cleaning harmless clang warning
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fc04c15046
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31289ce372
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@ -1484,7 +1484,7 @@ static bool CheckVoronoiTopology(MeshType& m,std::vector<VertexType *> &seedVec)
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}
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}
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std::vector<MeshType *> regionVec(seedVec.size(),0);
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std::vector<MeshType *> regionVec(seedVec.size(),0);
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for(int i=0; i< seedVec.size();i++) regionVec[i] = new MeshType;
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for(size_t i=0; i< seedVec.size();i++) regionVec[i] = new MeshType;
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for(int i=0;i<m.fn;++i)
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for(int i=0;i<m.fn;++i)
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{
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{
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@ -1502,7 +1502,7 @@ static bool CheckVoronoiTopology(MeshType& m,std::vector<VertexType *> &seedVec)
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}
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}
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bool AllDiskRegion=true;
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bool AllDiskRegion=true;
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for(int i=0; i< seedVec.size();i++)
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for(size_t i=0; i< seedVec.size();i++)
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{
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{
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MeshType &rm = *(regionVec[i]);
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MeshType &rm = *(regionVec[i]);
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tri::Clean<MeshType>::RemoveDuplicateVertex(rm);
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tri::Clean<MeshType>::RemoveDuplicateVertex(rm);
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@ -1559,7 +1559,7 @@ static void BuildSeedMap(MeshType &m, std::vector<VertexType *> &seedVec, std::
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for(size_t i=0;i<seedVec.size();++i)
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for(size_t i=0;i<seedVec.size();++i)
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seedMap[seedVec[i]]=i;
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seedMap[seedVec[i]]=i;
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for(size_t i=0;i<seedVec.size();++i)
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for(size_t i=0;i<seedVec.size();++i)
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assert(tri::Index(m,seedVec[i])>=0 && tri::Index(m,seedVec[i])<m.vn);
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assert(tri::Index(m,seedVec[i])>=0 && tri::Index(m,seedVec[i])<size_t(m.vn));
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}
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}
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/// \brief Build a mesh of the Delaunay triangulation induced by the given seeds
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/// \brief Build a mesh of the Delaunay triangulation induced by the given seeds
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@ -1713,12 +1713,12 @@ static void RelaxRefineTriangulationSpring(MeshType &m, MeshType &delaMesh, int
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vector<VertexPointer> starVec;
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vector<VertexPointer> starVec;
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face::VVStarVF<FaceType>(&delaMesh.vert[i],starVec);
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face::VVStarVF<FaceType>(&delaMesh.vert[i],starVec);
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for(int j=0;j<starVec.size();++j)
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for(size_t j=0;j<starVec.size();++j)
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avgLenVec[i] +=Distance(delaMesh.vert[i].cP(),starVec[j]->cP());
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avgLenVec[i] +=Distance(delaMesh.vert[i].cP(),starVec[j]->cP());
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avgLenVec[i] /= float(starVec.size());
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avgLenVec[i] /= float(starVec.size());
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avgForce[i] =Point3f(0,0,0);
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avgForce[i] =Point3f(0,0,0);
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for(int j=0;j<starVec.size();++j)
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for(size_t j=0;j<starVec.size();++j)
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{
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{
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Point3f force = delaMesh.vert[i].cP()-starVec[j]->cP();
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Point3f force = delaMesh.vert[i].cP()-starVec[j]->cP();
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float len = force.Norm();
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float len = force.Norm();
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