Moved the ORTHO, PERSPECTIVE enums from the vcg namespace to the camera class namespace.
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@ -136,19 +136,18 @@ creation
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namespace vcg{
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enum {
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PERSPECTIVE = 0,
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ORTHO = 1,
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ISOMETRIC = 2,
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CAVALIERI = 3
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};
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template<class S>
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class Camera
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{
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public:
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typedef S ScalarType;
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enum {
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PERSPECTIVE = 0,
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ORTHO = 1,
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ISOMETRIC = 2,
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CAVALIERI = 3
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};
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Camera():
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FocalMm(0.f),
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@ -150,7 +150,7 @@ static void TransformGL(vcg::Camera<S> & camera, S nearDist, S farDist )
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S sx,dx,bt,tp,nr;
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camera.GetFrustum(sx,dx,bt,tp,nr);
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if(camera.cameraType == vcg::PERSPECTIVE) {
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if(camera.cameraType == CameraType::PERSPECTIVE) {
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S ratio = nearDist/nr;
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sx *= ratio;
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dx *= ratio;
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@ -162,10 +162,10 @@ static void TransformGL(vcg::Camera<S> & camera, S nearDist, S farDist )
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switch(camera.cameraType)
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{
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case vcg::PERSPECTIVE: glFrustum(sx,dx,bt,tp,nearDist,farDist); break;
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case vcg::ORTHO: glOrtho(sx,dx,bt,tp,nearDist,farDist); break;
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case vcg::ISOMETRIC: SetGLIsometricProj(sx,dx,bt,tp,nearDist,farDist); break;
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case vcg::CAVALIERI: SetGLCavalieriProj(sx,dx,bt,tp,nearDist,farDist); break;
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case CameraType::PERSPECTIVE: glFrustum(sx,dx,bt,tp,nearDist,farDist); break;
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case CameraType::ORTHO: glOrtho(sx,dx,bt,tp,nearDist,farDist); break;
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case CameraType::ISOMETRIC: SetGLIsometricProj(sx,dx,bt,tp,nearDist,farDist); break;
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case CameraType::CAVALIERI: SetGLCavalieriProj(sx,dx,bt,tp,nearDist,farDist); break;
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}
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assert(glGetError()==0);
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@ -195,8 +195,8 @@ static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,S nearDist, S f
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switch(camera.cameraType)
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{
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case vcg::PERSPECTIVE: glFrustum( width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break;
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case vcg::ORTHO: glOrtho(width* p0[0]+sx, width* p1[0]+sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break;
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case CameraType::PERSPECTIVE: glFrustum( width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break;
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case CameraType::ORTHO: glOrtho(width* p0[0]+sx, width* p1[0]+sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break;
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//case vcg::ISOMETRIC: IsometricProj(dx-width* p1[0], dx-width* p0[0], tp-height* p1[1], tp-height* p0[1],nearDist,farDist); break;
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//case vcg::CAVALIERI: CavalieriProj(dx-width* p1[0], dx-width* p0[0], tp-height* p1[1], tp-height* p0[1],nearDist,farDist); break;
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}
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