Small changes in the long long way to making meshlab and the vcglib really float/double independent
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@ -118,7 +118,7 @@ Journal of Graphics Tools, 1998
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for(f=m.face.begin();f!=m.face.end();++f)
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if( !(*f).IsD() && (*f).IsR() )
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{
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typename FaceType::NormalType t = vcg::NormalizedNormal(*f);
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NormalType t = vcg::NormalizedNormal(*f);
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NormalType e0 = ((*f).V1(0)->cP()-(*f).V0(0)->cP()).Normalize();
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NormalType e1 = ((*f).V1(1)->cP()-(*f).V0(1)->cP()).Normalize();
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NormalType e2 = ((*f).V1(2)->cP()-(*f).V0(2)->cP()).Normalize();
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