Changed ComputeFaceEdgeHistogram into ComputeFaceEdgeDistribution. It was plainly wrong... :(
This commit is contained in:
parent
38b8ab1f15
commit
3d956d8b48
|
@ -235,37 +235,30 @@ class Stat
|
|||
return h.Avg();
|
||||
}
|
||||
|
||||
static int ComputeFaceEdgeHistogram( MeshType & m, Histogramf &h)
|
||||
static void ComputeFaceEdgeDistribution( MeshType & m, Distribution<float> &h)
|
||||
{
|
||||
h.Clear();
|
||||
h.SetRange( 0, m.bbox.Diag(), 10000);
|
||||
tri::UpdateFlags<MeshType>::VertexClearV(m);
|
||||
tri::UpdateFlags<MeshType>::FaceBorderFromNone(m);
|
||||
for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
|
||||
{
|
||||
if(!(*fi).IsD())
|
||||
{
|
||||
if( !(*fi).V(0)->IsV() && !(*fi).V(1)->IsV() )
|
||||
for(int i=0;i<3;++i)
|
||||
{
|
||||
h.Add(Distance<float>((*fi).V(0)->P(),(*fi).V(1)->P()));
|
||||
(*fi).V(0)->SetV();
|
||||
(*fi).V(1)->SetV();
|
||||
h.Add(Distance<float>(fi->P0(i),fi->P1(i)));
|
||||
if(fi->IsB(i)) // to be uniform border edges must be added twice...
|
||||
h.Add(Distance<float>(fi->P0(i),fi->P1(i)));
|
||||
}
|
||||
if( !(*fi).V(1)->IsV() && !(*fi).V(2)->IsV())
|
||||
}
|
||||
}
|
||||
}
|
||||
static ScalarType ComputeFaceEdgeAverage(MeshType & m)
|
||||
{
|
||||
h.Add(Distance<float>((*fi).V(1)->P(),(*fi).V(2)->P()));
|
||||
(*fi).V(2)->SetV();
|
||||
(*fi).V(1)->SetV();
|
||||
}
|
||||
if( !(*fi).V(2)->IsV() && !(*fi).V(0)->IsV())
|
||||
{
|
||||
h.Add(Distance<float>((*fi).V(2)->P(),(*fi).V(0)->P()));
|
||||
(*fi).V(0)->SetV();
|
||||
(*fi).V(2)->SetV();
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
Distribution<float> h;
|
||||
ComputeFaceEdgeDistribution(m,h);
|
||||
return h.Avg();
|
||||
}
|
||||
|
||||
}; // end class
|
||||
|
||||
} //End Namespace tri
|
||||
|
|
Loading…
Reference in New Issue