Corrected small bug in Smooth VertexCoordPlanarLaplacian
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@ -298,7 +298,7 @@ static void VertexCoordPlanarLaplacian(MeshType &m, int step, float AngleThrRad
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if(!(*fi).IsD()){
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if(!(*fi).IsD()){
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for (int j = 0; j < 3; ++j) {
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for (int j = 0; j < 3; ++j) {
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if(Angle( Normal(TD[(*fi).V0(j)].sum, (*fi).P1(j), (*fi).P2(j) ),
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if(Angle( Normal(TD[(*fi).V0(j)].sum, (*fi).P1(j), (*fi).P2(j) ),
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Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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TD[(*fi).V0(j)].sum = (*fi).P0(j);
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TD[(*fi).V0(j)].sum = (*fi).P0(j);
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}
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}
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}
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}
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@ -307,7 +307,7 @@ static void VertexCoordPlanarLaplacian(MeshType &m, int step, float AngleThrRad
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if(!(*fi).IsD()){
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if(!(*fi).IsD()){
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for (int j = 0; j < 3; ++j) {
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for (int j = 0; j < 3; ++j) {
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if(Angle( Normal(TD[(*fi).V0(j)].sum, TD[(*fi).V1(j)].sum, (*fi).P2(j) ),
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if(Angle( Normal(TD[(*fi).V0(j)].sum, TD[(*fi).V1(j)].sum, (*fi).P2(j) ),
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Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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{
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{
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TD[(*fi).V0(j)].sum = (*fi).P0(j);
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TD[(*fi).V0(j)].sum = (*fi).P0(j);
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TD[(*fi).V1(j)].sum = (*fi).P1(j);
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TD[(*fi).V1(j)].sum = (*fi).P1(j);
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@ -318,7 +318,8 @@ static void VertexCoordPlanarLaplacian(MeshType &m, int step, float AngleThrRad
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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if(!(*vi).IsD() && TD[*vi].cnt>0 )
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(*vi).P()= TD[*vi].sum;
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if(!SmoothSelected || (*vi).IsS())
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(*vi).P()= TD[*vi].sum;
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