RayType ->Ray3 in a couple of location (not really sure is correct though...)

This commit is contained in:
Federico Ponchio 2005-10-12 17:29:42 +00:00
parent 1723bbf895
commit 4c140c3bd4
1 changed files with 6 additions and 3 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.4 2004/03/11 11:47:20 tarini
minor updates, corrections, added documentations, etc.
Revision 1.3 2004/03/10 15:27:18 tarini
first version
@ -98,7 +101,7 @@ public:
/// The empty constructor
Ray3() {};
/// The (origin, direction) constructor
RayType(const PointType &ori, const PointType &dir) {SetOrigin(ori); SetDirection(dir);};
Ray3(const PointType &ori, const PointType &dir) {SetOrigin(ori); SetDirection(dir);};
//@}
/// Operator to compare two rays
@ -168,7 +171,7 @@ public:
"Ray3dN r0 = r1.Normalize()" if r1 is a Ray3d
**/
/// copy constructor that takes opposite beaviour
RayType (const Ray3<ScalarType,!NORM > &r)
Ray3(const Ray3<ScalarType,!NORM > &r)
{ Import(r); };
/// assignment
inline RayType & operator = ( Ray3<ScalarType,!NORM> const &r)
@ -199,4 +202,4 @@ Point3<ScalarType> ClosestPoint( Ray3<ScalarType,NORM> r, const Point3<ScalarTyp
/*@}*/
} // end namespace
#endif
#endif