RayType ->Ray3 in a couple of location (not really sure is correct though...)
This commit is contained in:
parent
1723bbf895
commit
4c140c3bd4
|
@ -24,6 +24,9 @@
|
|||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.4 2004/03/11 11:47:20 tarini
|
||||
minor updates, corrections, added documentations, etc.
|
||||
|
||||
|
||||
Revision 1.3 2004/03/10 15:27:18 tarini
|
||||
first version
|
||||
|
@ -98,7 +101,7 @@ public:
|
|||
/// The empty constructor
|
||||
Ray3() {};
|
||||
/// The (origin, direction) constructor
|
||||
RayType(const PointType &ori, const PointType &dir) {SetOrigin(ori); SetDirection(dir);};
|
||||
Ray3(const PointType &ori, const PointType &dir) {SetOrigin(ori); SetDirection(dir);};
|
||||
//@}
|
||||
|
||||
/// Operator to compare two rays
|
||||
|
@ -168,7 +171,7 @@ public:
|
|||
"Ray3dN r0 = r1.Normalize()" if r1 is a Ray3d
|
||||
**/
|
||||
/// copy constructor that takes opposite beaviour
|
||||
RayType (const Ray3<ScalarType,!NORM > &r)
|
||||
Ray3(const Ray3<ScalarType,!NORM > &r)
|
||||
{ Import(r); };
|
||||
/// assignment
|
||||
inline RayType & operator = ( Ray3<ScalarType,!NORM> const &r)
|
||||
|
@ -199,4 +202,4 @@ Point3<ScalarType> ClosestPoint( Ray3<ScalarType,NORM> r, const Point3<ScalarTyp
|
|||
/*@}*/
|
||||
|
||||
} // end namespace
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue