minor changes to accomplish with new version of libIGL
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@ -246,7 +246,8 @@ private:
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igl::find_cross_field_singularities(V, F, MMatch, isSingularity, singularityIndex);
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// Cut the mesh, duplicating all vertices on the seams
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igl::cut_mesh_from_singularities(V, F, MMatch, isSingularity, singularityIndex, Seams);
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//igl::cut_mesh_from_singularities(V, F, MMatch, isSingularity, singularityIndex, Seams);
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igl::cut_mesh_from_singularities(V, F, MMatch,Seams);
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// Comb the frame-field accordingly
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igl::comb_frame_field(V, F, X1, X2, BIS1_combed, BIS2_combed, X1_combed, X2_combed);
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@ -282,8 +283,11 @@ private:
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}
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}
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igl::miq(V,F,X1_combed,X2_combed,BIS1_combed,BIS2_combed,
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MMatch,isSingularity,singularityIndex,Seams,
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// igl::miq(V,F,X1_combed,X2_combed,BIS1_combed,BIS2_combed,
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// MMatch,isSingularity,singularityIndex,Seams,
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// UV,FUV,MiqP.gradient,MiqP.stiffness,MiqP.directRound,
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// MiqP.stiffness_iter,MiqP.local_iter,MiqP.doRound,MiqP.round_singularities,extra_round,hard_features);
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igl::miq(V,F,X1_combed,X2_combed,
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UV,FUV,MiqP.gradient,MiqP.stiffness,MiqP.directRound,
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MiqP.stiffness_iter,MiqP.local_iter,MiqP.doRound,MiqP.round_singularities,extra_round,hard_features);
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