commented out one function which does not compile on linux with gcc 3.4.5

This commit is contained in:
Paolo Cignoni 2006-04-11 13:51:21 +00:00
parent 2754d4697d
commit 5e451b6435
1 changed files with 36 additions and 33 deletions

View File

@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.3 2006/01/30 09:00:40 cignoni
Corrected use of HasPerWedgeTexture
Revision 1.2 2006/01/22 17:08:50 cignoni
Bug due to wrong compuation of size of auxiliary vector (vn instead of vert.size() )
@ -87,7 +90,7 @@ static void ImportFace(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, FaceRight &fr,
fl.V(2)=&ml.vert[remap[ Index(mr,fr.V(2))]];
if(fl.HasFaceColor() && fl.HasFaceColor()) fl.C()=fr.C();
if(fl.HasFaceQuality() && fl.HasFaceQuality()) fl.Q()=fr.Q();
if(tri::HasPerWedgeTexture(mr) && tri::HasPerWedgeTexture(ml))
if(HasPerWedgeTexture(mr) && HasPerWedgeTexture(ml))
{
fl.WT(0)=fr.WT(0);
fl.WT(1)=fr.WT(1);
@ -130,39 +133,39 @@ static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false)
}
static void Subset(MeshLeft& ml, std::vector<FacePointerRight> & vfpr)
{
// remap[i] keep where the position of where the i-th vertex of meshright has landed in meshleft
std::vector<int> remap(mr.vert.size(),-1);
// static void Subset(MeshLeft& ml, std::vector<FacePointerRight> & vfpr)
// {
// // remap[i] keep where the position of where the i-th vertex of meshright has landed in meshleft
// std::vector<int> remap(mr.vert.size(),-1);
// first loop to find the referenced vertices and copy them preparing the remap vector
vector<FacePointerRight>::iterator fi;
int FaceToAdd=0;
for(fi=vfpr.begin();fi!=vfpr.end();++fi)
if(!(*fi)->IsD())
{
FaceToAdd++;
for(int i=0;i<3;++i)
{
int vind=Index(mr, *(**fi).V(i));
if(remap[vind]==-1)
{
VertexIteratorLeft vp;
vp=Allocator<MeshLeft>::AddVertices(ml,1);
ImportVertex((*vp),*(**fi).V(i));
remap[vind]=Index(ml,*vp);
}
}
}
// second loop copy the faces updating the vertex references
FaceIteratorLeft fp=Allocator<MeshLeft>::AddFaces(ml,FaceToAdd);
for(fi=vfpr.begin();fi!=vfpr.end();++fi)
if(!(*fi).IsD())
{
ImportFace(ml,mr,(*fp),(*fi),remap);
++fp;
}
}
// // first loop to find the referenced vertices and copy them preparing the remap vector
// typename std::vector<FacePointerRight>::iterator fi;
// int FaceToAdd=0;
// for(fi=vfpr.begin();fi!=vfpr.end();++fi)
// if(!(*fi)->IsD())
// {
// FaceToAdd++;
// for(int i=0;i<3;++i)
// {
// int vind=Index(mr, *(**fi).V(i));
// if(remap[vind]==-1)
// {
// VertexIteratorLeft vp;
// vp=Allocator<MeshLeft>::AddVertices(ml,1);
// ImportVertex((*vp),*(**fi).V(i));
// remap[vind]=Index(ml,*vp);
// }
// }
// }
// // second loop copy the faces updating the vertex references
// FaceIteratorLeft fp=Allocator<MeshLeft>::AddFaces(ml,FaceToAdd);
// for(fi=vfpr.begin();fi!=vfpr.end();++fi)
// if(!(*fi).IsD())
// {
// ImportFace(ml,mr,(*fp),(*fi),remap);
// ++fp;
// }
// }
static void Selected(MeshLeft& ml, MeshRight& mr)