* make EmptyRadius::HasRadius returns false
* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types
This commit is contained in:
parent
79ef95435a
commit
64ce68dac0
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@ -8,7 +8,7 @@
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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@ -129,7 +129,7 @@ All the Components that can be added to a vertex should be defined in the namesp
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*/
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/*------------------------- EMPTY COORD & NORMAL -----------------------------------------*/
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/*------------------------- EMPTY COORD & NORMAL -----------------------------------------*/
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template <class T> class EmptyCoordNormal: public T {
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public:
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typedef vcg::Point3f CoordType;
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@ -147,11 +147,11 @@ public:
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static bool HasNormal() { return false; }
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static bool HasNormalOcc() { return false; }
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
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void ImportLocal(const LeftV & left ) { T::ImportLocal( left); }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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/*-------------------------- COORD ----------------------------------------*/
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/*-------------------------- COORD ----------------------------------------*/
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template <class A, class T> class Coord: public T {
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public:
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@ -163,12 +163,12 @@ public:
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CoordType &UberP() { return _coord; }
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { P().Import(left.cP()); T::ImportLocal( left); }
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void ImportLocal(const LeftV & left ) { P().Import(left.cP()); T::ImportLocal( left); }
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static bool HasCoord() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord"));T::Name(name);}
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private:
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CoordType _coord;
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CoordType _coord;
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};
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template <class T> class Coord3f: public Coord<vcg::Point3f, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3f"));T::Name(name);}
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@ -177,7 +177,7 @@ template <class T> class Coord3d: public Coord<vcg::Point3d, T> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Coord3d"));T::Name(name);}
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};
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/*-------------------------- NORMAL ----------------------------------------*/
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/*-------------------------- NORMAL ----------------------------------------*/
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template <class A, class T> class Normal: public T {
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public:
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@ -190,7 +190,7 @@ public:
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Normal"));T::Name(name);}
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private:
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NormalType _norm;
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NormalType _norm;
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};
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template <class T> class Normal3s: public Normal<vcg::Point3s, T> {
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@ -204,7 +204,7 @@ public: static void Name(std::vector<std::string> & name){name.push_back(std::st
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};
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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template <class T> class EmptyMark: public T {
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public:
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@ -228,12 +228,12 @@ public:
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template < class LeftV>
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void ImportLocal(const LeftV & left ) { IMark() = left.IMark(); T::ImportLocal( left); }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Mark"));T::Name(name);}
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private:
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int _imark;
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};
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/*-------------------------- TEXCOORD ----------------------------------------*/
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/*-------------------------- TEXCOORD ----------------------------------------*/
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template <class TT> class EmptyTexCoord: public TT {
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public:
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@ -256,7 +256,7 @@ public:
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord"));TT::Name(name);}
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private:
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TexCoordType _t;
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TexCoordType _t;
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};
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template <class TT> class TexCoord2s: public TexCoord<TexCoord2<short,1>, TT> {
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@ -270,7 +270,7 @@ template <class TT> class TexCoord2d: public TexCoord<TexCoord2<double,1>, TT> {
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static void Name(std::vector<std::string> & name){name.push_back(std::string("TexCoord2d"));TT::Name(name);}
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};
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/*------------------------- FLAGS -----------------------------------------*/
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyBitFlags: public T {
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public:
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typedef int FlagType;
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@ -296,10 +296,10 @@ public:
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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int _flags;
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int _flags;
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};
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/*-------------------------- EMPTY COLOR & QUALITY ----------------------------------*/
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/*-------------------------- EMPTY COLOR & QUALITY ----------------------------------*/
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template <class T> class EmptyColorQuality: public T {
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public:
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@ -315,7 +315,7 @@ public:
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static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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/*-------------------------- Color ----------------------------------*/
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/*-------------------------- Color ----------------------------------*/
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template <class A, class T> class Color: public T {
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public:
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Color"));T::Name(name);}
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private:
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ColorType _color;
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ColorType _color;
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};
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template <class TT> class Color4b: public Color<vcg::Color4b, TT> {
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Color4b"));TT::Name(name);}
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};
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/*-------------------------- Quality ----------------------------------*/
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/*-------------------------- Quality ----------------------------------*/
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template <class A, class TT> class Quality: public TT {
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public:
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Quality"));TT::Name(name);}
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private:
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QualityType _quality;
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QualityType _quality;
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};
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template <class TT> class Qualitys: public Quality<short, TT> {
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static void Name(std::vector<std::string> & name){TT::Name(name);}
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};
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/*-------------------------- Curvature ----------------------------------*/
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/*-------------------------- Curvature ----------------------------------*/
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template <class TT> class EmptyCurvature: public TT {
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public:
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static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvature"));TT::Name(name);}
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private:
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Point2<A> _hk;
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Point2<A> _hk;
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};
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("Curvatured"));T::Name(name);}
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};
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/*-------------------------- Curvature Direction ----------------------------------*/
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/*-------------------------- Curvature Direction ----------------------------------*/
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template <class S>
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struct CurvatureDirBaseType{
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typedef Point3<S> VecType;
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typedef S ScalarType;
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CurvatureDirBaseType () {}
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Point3<S>max_dir,min_dir; // max and min curvature direction
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Point3<S>max_dir,min_dir; // max and min curvature direction
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S k1,k2;// max and min curvature values
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};
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static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDir"));TT::Name(name);}
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private:
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CurvatureDirType _curv;
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CurvatureDirType _curv;
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};
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public: static void Name(std::vector<std::string> & name){name.push_back(std::string("CurvatureDird"));T::Name(name);}
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};
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/*-------------------------- Empty Radius ----------------------------------*/
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/*-------------------------- Empty Radius ----------------------------------*/
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template <class T> class EmptyRadius: public T {
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public:
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typedef float RadiusType;
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typedef RadiusType ScalarType;
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RadiusType &R(){ static ScalarType v = 0.0; assert(0); return v; }
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const RadiusType &cR() const { static const ScalarType & v = 0.0; assert(0); return v; }
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RadiusType &R(){ static ScalarType v = 0.0; assert(0 && "the radius component is not available"); return v; }
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const RadiusType &cR() const { static const ScalarType v = 0.0; assert(0 && "the radius component is not available"); return v; }
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static bool HasRadius() { return true; }
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static bool HasRadiusOcf() { return true; }
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static bool HasRadius() { return false; }
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static bool HasRadiusOcf() { return false; }
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static void Name(std::vector<std::string> & name){ T::Name(name);}
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};
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/*----------------------------- VEADJ ------------------------------*/
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/*----------------------------- VEADJ ------------------------------*/
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template <class T> class EmptyVEAdj: public T {
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static bool HasVEAdjacency() { return true; }
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static bool HasVEAdjacencyOcc() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VEAdj"));T::Name(name);}
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private:
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typename T::EdgePointer _ep ;
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int _zp ;
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typename T::EdgePointer _ep ;
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int _zp ;
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};
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/*----------------------------- VFADJ ------------------------------*/
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/*----------------------------- VFADJ ------------------------------*/
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template <class T> class EmptyVFAdj: public T {
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@ -571,11 +571,11 @@ public:
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VFAdj"));T::Name(name);}
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private:
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typename T::FacePointer _fp ;
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int _zp ;
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typename T::FacePointer _fp ;
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int _zp ;
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};
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/*----------------------------- VTADJ ------------------------------*/
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/*----------------------------- VTADJ ------------------------------*/
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template <class T> class EmptyVTAdj: public T {
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@ -599,8 +599,8 @@ public:
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static void Name( std::vector< std::string > & name ) { name.push_back( std::string("VTAdj") ); T::Name(name); }
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private:
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typename T::TetraPointer _tp ;
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int _zp ;
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typename T::TetraPointer _tp ;
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int _zp ;
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};
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} // end namespace vert
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@ -557,7 +557,7 @@ public:
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typedef A RadiusType;
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typedef RadiusType ScalarType;
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RadiusType &R(){ assert((*this).Base().RadiusEnabled); return (*this).Base().RadiusV[(*this).Index()];}
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RadiusType &R(){ assert((*this).Base().RadiusEnabled); return (*this).Base().RadiusV[(*this).Index()];}
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const RadiusType &cR() const { assert((*this).Base().RadiusEnabled); return (*this).Base().RadiusV[(*this).Index()];}
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template <class LeftV>
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@ -6,6 +6,9 @@
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#include <set>
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#include "gl_object.h"
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#include "../../vcg/space/point2.h"
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#include "../../vcg/space/point3.h"
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#include "../../vcg/space/point4.h"
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class Shader : public GLObject, public Bindable
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{
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@ -49,6 +52,9 @@ public:
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void SetSource(const char * src)
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{
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if (this->objectID==0)
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Gen();
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this->flags |= SOURCE_DIRTY;
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this->compiled = false;
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this->source = src;
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@ -59,6 +65,9 @@ public:
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bool LoadSource(const char * fileName)
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{
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if (this->objectID==0)
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Gen();
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this->flags |= SOURCE_DIRTY;
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this->compiled = false;
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FILE * f = fopen(fileName, "rb");
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@ -375,6 +384,8 @@ public:
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void Attach(Shader * shd)
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{
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if (this->objectID==0)
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Gen();
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this->shaders.insert(shd);
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this->linked = false;
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glAttachShader(this->objectID, shd->ObjectID());
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@ -405,15 +416,19 @@ public:
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bool Link(void)
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{
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bool ok = true;
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for (std::set<Shader *>::iterator it=this->shaders.begin(); it!=this->shaders.end(); ++it)
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{
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Shader * shd = (*it);
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if (!shd->IsCompiled())
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{
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shd->Compile();
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ok = shd->Compile() && ok;
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}
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}
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if (!ok)
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return false;
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glLinkProgram(this->objectID);
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GLint cm = 0;
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@ -487,6 +502,24 @@ public:
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glUniform4f(loc, x, y, z, w);
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}
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void Uniform(const char * name, const vcg::Point3f& p)
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{
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const GLint loc = glGetUniformLocation(this->objectID, name);
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glUniform2fv(loc, 1, p.V());
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}
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void Uniform(const char * name, const vcg::Point2f& p)
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{
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const GLint loc = glGetUniformLocation(this->objectID, name);
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glUniform3fv(loc, 1, p.V());
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}
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void Uniform(const char * name, const vcg::Point4f& p)
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{
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const GLint loc = glGetUniformLocation(this->objectID, name);
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glUniform4fv(loc, 1, p.V());
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}
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void Parameter(GLenum pname, int value)
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{
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glProgramParameteriEXT(this->objectID, pname, value);
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@ -525,18 +558,26 @@ public:
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void SetSources(const char * vsrc, const char * fsrc)
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{
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this->vshd.SetSource(vsrc);
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this->fshd.SetSource(fsrc);
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this->prog.Attach(&(this->vshd));
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this->prog.Attach(&(this->fshd));
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if (vsrc) {
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this->vshd.SetSource(vsrc);
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this->prog.Attach(&(this->vshd));
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}
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if (fsrc) {
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this->fshd.SetSource(fsrc);
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this->prog.Attach(&(this->fshd));
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}
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}
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void LoadSources(const char * vfile, const char * ffile)
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{
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this->vshd.LoadSource(vfile);
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this->fshd.LoadSource(ffile);
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this->prog.Attach(&(this->vshd));
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this->prog.Attach(&(this->fshd));
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if (vfile) {
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this->vshd.LoadSource(vfile);
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this->prog.Attach(&(this->vshd));
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}
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if (ffile) {
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this->fshd.LoadSource(ffile);
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this->prog.Attach(&(this->fshd));
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}
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}
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protected:
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|
|
|
@ -8,7 +8,7 @@
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* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
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||||
* (at your option) any later version. *
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|
@ -75,8 +75,8 @@ namespace vcg {
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namespace tri {
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namespace io {
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/**
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This class encapsulate a filter for automatically importing meshes by guessing
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/**
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This class encapsulate a filter for automatically importing meshes by guessing
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the right filter according to the extension
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*/
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|
@ -151,7 +151,7 @@ static bool ErrorCritical(int error)
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case KT_OBJ : return ImporterOBJ<OpenMeshType>::ErrorCritical(error); break;
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}
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return true;
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return true;
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}
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static const char *ErrorMsg(int error)
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|
@ -163,7 +163,7 @@ static const char *ErrorMsg(int error)
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case KT_OFF : return ImporterOFF<OpenMeshType>::ErrorMsg(error); break;
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case KT_OBJ : return ImporterOBJ<OpenMeshType>::ErrorMsg(error); break;
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}
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return "Unknown type";
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return "Unknown type";
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}
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static bool LoadMask(const char * filename, int &mask)
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|
@ -192,7 +192,7 @@ static bool LoadMask(const char * filename, int &mask)
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err = ImporterOBJ<OpenMeshType>::LoadMask(filename, mask);
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LastType()=KT_OBJ;
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}
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else
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else
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{
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err = false;
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LastType()=KT_UNKNOWN;
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Loading…
Reference in New Issue