* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
||
---|---|---|
apps | ||
docs | ||
vcg | ||
wrap |
* make gl/Shader and gl/Program* a bit easier to use: - automatic object creation - add Uniform() overloads for vcg::Point*f types |
||
---|---|---|
apps | ||
docs | ||
vcg | ||
wrap |