Refactored ReprojectBorder and added MergeAlongEdges Function
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@ -471,6 +471,41 @@ public:
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template <class TriMeshType>
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static void ReprojectBorder(PolyMeshType &poly_m,
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TriMeshType &tri_mesh,
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bool FixS=true)
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{
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//then reproject on border
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for (size_t i=0;i<poly_m.vert.size();i++)
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{
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if (!poly_m.vert[i].IsB())continue;
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if (FixS && poly_m.vert[i].IsS())continue;
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CoordType testPos=poly_m.vert[i].P();
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ScalarType minD=std::numeric_limits<ScalarType>::max();
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CoordType closPos;
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for (size_t j=0;j<tri_mesh.face.size();j++)
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for (size_t k=0;k<3;k++)
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{
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//check if border edge
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if (tri_mesh.face[j].FFp(k)!=(&tri_mesh.face[j]))continue;
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CoordType P0,P1;
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P0.Import(tri_mesh.face[j].cP0(k));
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P1.Import(tri_mesh.face[j].cP1(k));
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vcg::Segment3<ScalarType> Seg(P0,P1);
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ScalarType testD;
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CoordType closTest;
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vcg::SegmentPointDistance(Seg,testPos,closTest,testD);
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if (testD>minD)continue;
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minD=testD;
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closPos=closTest;
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}
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poly_m.vert[i].P()=closPos;
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}
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}
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/*! \brief This function smooth the borders of the polygonal mesh and reproject back to the triangolar one
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/*! \brief This function smooth the borders of the polygonal mesh and reproject back to the triangolar one
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* except the vertices that are considered as corner wrt the angleDeg threshold
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* except the vertices that are considered as corner wrt the angleDeg threshold
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*/
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*/
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@ -507,33 +542,34 @@ public:
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AvVert[i]*(1-Damp);
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AvVert[i]*(1-Damp);
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}
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}
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//then reproject on border
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// //then reproject on border
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for (size_t i=0;i<poly_m.vert.size();i++)
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// for (size_t i=0;i<poly_m.vert.size();i++)
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{
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// {
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if (!poly_m.vert[i].IsB())continue;
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// if (!poly_m.vert[i].IsB())continue;
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if (poly_m.vert[i].IsS())continue;
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// if (poly_m.vert[i].IsS())continue;
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CoordType testPos=poly_m.vert[i].P();
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// CoordType testPos=poly_m.vert[i].P();
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ScalarType minD=std::numeric_limits<ScalarType>::max();
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// ScalarType minD=std::numeric_limits<ScalarType>::max();
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CoordType closPos;
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// CoordType closPos;
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for (size_t j=0;j<tri_mesh.face.size();j++)
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// for (size_t j=0;j<tri_mesh.face.size();j++)
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for (size_t k=0;k<3;k++)
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// for (size_t k=0;k<3;k++)
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{
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// {
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if (tri_mesh.face[j].FFp(k)!=(&tri_mesh.face[j]))continue;
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// if (tri_mesh.face[j].FFp(k)!=(&tri_mesh.face[j]))continue;
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CoordType P0,P1;
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// CoordType P0,P1;
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P0.Import(tri_mesh.face[j].cP0(k));
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// P0.Import(tri_mesh.face[j].cP0(k));
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P1.Import(tri_mesh.face[j].cP1(k));
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// P1.Import(tri_mesh.face[j].cP1(k));
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vcg::Segment3<ScalarType> Seg(P0,P1);
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// vcg::Segment3<ScalarType> Seg(P0,P1);
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ScalarType testD;
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// ScalarType testD;
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CoordType closTest;
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// CoordType closTest;
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vcg::SegmentPointDistance(Seg,testPos,closTest,testD);
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// vcg::SegmentPointDistance(Seg,testPos,closTest,testD);
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if (testD>minD)continue;
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// if (testD>minD)continue;
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minD=testD;
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// minD=testD;
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closPos=closTest;
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// closPos=closTest;
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}
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// }
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poly_m.vert[i].P()=closPos;
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// poly_m.vert[i].P()=closPos;
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}
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// }
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ReprojectBorder(poly_m,tri_mesh);
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}
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}
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}
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}
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@ -797,6 +833,47 @@ public:
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vcg::PolygonalAlgorithm<PolyMeshType>::SmoothReprojectPCA<TempMesh>(poly_m,GuideSurf,relaxStep,fixIrr,Damp,SharpDeg,WeightByQuality);
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vcg::PolygonalAlgorithm<PolyMeshType>::SmoothReprojectPCA<TempMesh>(poly_m,GuideSurf,relaxStep,fixIrr,Damp,SharpDeg,WeightByQuality);
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}
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}
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static void Reproject(PolyMeshType &poly_m,
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PolyMeshType &target)
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{
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vcg::tri::UpdateTopology<PolyMeshType>::FaceFace(poly_m);
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vcg::tri::UpdateFlags<PolyMeshType>::VertexBorderFromFaceAdj(poly_m);
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//transform into triangular
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TempMesh GuideSurf;
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//vcg::tri::PolygonSupport<TempMesh,PolyMeshType>:(GuideSurf,poly_m);
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TriangulateToTriMesh<TempMesh>(target,GuideSurf);
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vcg::tri::UpdateBounding<TempMesh>::Box(GuideSurf);
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vcg::tri::UpdateNormal<TempMesh>::PerVertexNormalizedPerFace(GuideSurf);
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vcg::tri::UpdateTopology<TempMesh>::FaceFace(GuideSurf);
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vcg::tri::UpdateFlags<TempMesh>::FaceBorderFromFF(GuideSurf);
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//initialize the grid
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typedef typename TempMesh::FaceType FaceType;
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typedef vcg::GridStaticPtr<FaceType, typename TempMesh::ScalarType> TriMeshGrid;
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TriMeshGrid grid;
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grid.Set(GuideSurf.face.begin(),GuideSurf.face.end());
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ScalarType MaxD=GuideSurf.bbox.Diag();
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for (size_t i=0;i<poly_m.vert.size();i++)
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{
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//reproject on border later
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if (poly_m.vert[i].IsB())continue;
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typename TempMesh::CoordType testPos;
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testPos.Import(poly_m.vert[i].P());
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typename TempMesh::CoordType closestPt;
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typename TempMesh::ScalarType minDist;
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typename TempMesh::FaceType *f=NULL;
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typename TempMesh::CoordType norm,ip;
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f=vcg::tri::GetClosestFaceBase(GuideSurf,grid,testPos,MaxD,minDist,closestPt,norm,ip);
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poly_m.vert[i].P()=closestPt;
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}
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//then reprojec the border
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ReprojectBorder(poly_m,GuideSurf);
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}
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/*! \brief This function return average edge size
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/*! \brief This function return average edge size
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*/
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*/
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static ScalarType AverageEdge(const PolyMeshType &poly_m)
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static ScalarType AverageEdge(const PolyMeshType &poly_m)
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@ -928,18 +1005,20 @@ public:
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* this is sometimes useful to remove small edges coming out from a quadrangulation which is not
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* this is sometimes useful to remove small edges coming out from a quadrangulation which is not
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* aligned to boundaries
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* aligned to boundaries
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*/
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*/
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static void CollapseBorderSmallEdges(PolyMeshType &poly_m,const ScalarType perc_average=0.3)
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static bool CollapseBorderSmallEdges(PolyMeshType &poly_m,
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const ScalarType perc_average=0.3)
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{
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{
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//compute the average edge
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//compute the average edge
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ScalarType AvEdge=AverageEdge(poly_m);
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ScalarType AvEdge=AverageEdge(poly_m);
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ScalarType minLimit=AvEdge*perc_average;
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ScalarType minLimit=AvEdge*perc_average;
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bool collapsed=false;
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while(CollapseBorderSmallEdgesStep(poly_m,minLimit)){};
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while(CollapseBorderSmallEdgesStep(poly_m,minLimit)){collapsed=true;};
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RemoveValence2Faces(poly_m);
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RemoveValence2Faces(poly_m);
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//RemoveValence2BorderVertices(poly_m);
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//RemoveValence2BorderVertices(poly_m);
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RemoveValence2Vertices(poly_m);
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RemoveValence2Vertices(poly_m);
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return collapsed;
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}
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}
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/*! \brief This function use a local global approach to flatten polygonal faces
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/*! \brief This function use a local global approach to flatten polygonal faces
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@ -1133,6 +1212,89 @@ public:
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ToUpdateF.push_back(IndexF);
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ToUpdateF.push_back(IndexF);
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}
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}
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static void ReorderFaceVert(FaceType &f,const size_t &StartI)
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{
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if (StartI==0)return;
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size_t sizeN=f.VN();
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assert(StartI>=0);
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assert(StartI<sizeN);
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std::vector<VertexType*> NewV;
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for (size_t i=0;i<sizeN;i++)
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{
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int IndexV=(i+StartI)%sizeN;
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NewV.push_back(f.V(IndexV));
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}
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//then reset all vertices
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for (size_t i=0;i<sizeN;i++)
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f.V(i)=NewV[i];
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}
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static void MergeAlongEdge(PolyMeshType &poly_m,
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FaceType &f,
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const size_t &EdgeI)
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{
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//cannot be a border
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assert(f.FFp(EdgeI)!=&f);
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FaceType *f1=f.FFp(EdgeI);
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int EdgeI1=f.FFi(EdgeI);
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//sort first face
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int FirstV0=(EdgeI+1) % f.VN();
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ReorderFaceVert(f,FirstV0);
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int FirstV1=(EdgeI1+1)%f1->VN();
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ReorderFaceVert(*f1,FirstV1);
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std::vector<VertexType*> NewV;
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for (size_t i=0;i<(f.VN()-1);i++)
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NewV.push_back(f.V(i));
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for (size_t i=0;i<(f1->VN()-1);i++)
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NewV.push_back(f1->V(i));
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f.Dealloc();
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f.Alloc(NewV.size());
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for (size_t i=0;i<NewV.size();i++)
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f.V(i)=NewV[i];
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vcg::tri::Allocator<PolyMeshType>::DeleteFace(poly_m,*f1);
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}
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static void MergeAlongEdges(PolyMeshType &poly_m,
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const std::vector<FaceType*> &PolyF,
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const std::vector<size_t> &EdgeI)
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{
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//create a table with all edges that have to be merged
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std::set<std::pair<CoordType,CoordType> > NeedMerge;
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for (size_t i=0;i<PolyF.size();i++)
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{
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CoordType P0=PolyF[i]->P0(EdgeI[i]);
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CoordType P1=PolyF[i]->P1(EdgeI[i]);
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std::pair<CoordType,CoordType> key(std::min(P0,P1),std::max(P0,P1));
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NeedMerge.insert(key);
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}
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//then cycle and collapse
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do{
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for (size_t i=0;i<poly_m.face.size();i++)
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{
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if (poly_m.face[i].IsD())continue;
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for (size_t j=0;j<poly_m.face[i].VN();j++)
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{
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CoordType P0=poly_m.face[i].P0(j);
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CoordType P1=poly_m.face[i].P1(j);
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std::pair<CoordType,CoordType> key(std::min(P0,P1),std::max(P0,P1));
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if (NeedMerge.count(key)==0)continue;
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//do the merge
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MergeAlongEdge(poly_m,poly_m.face[i],j);
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//remove it
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NeedMerge.erase(key);
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break;
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}
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}
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vcg::tri::Allocator<PolyMeshType>::CompactEveryVector(poly_m);
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}while (!NeedMerge.empty());
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}
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static void Triangulate(PolyMeshType &poly_m)
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static void Triangulate(PolyMeshType &poly_m)
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{
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{
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