Added sample on edge mesh (intersection of a mesh with a plane
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/vertex/component.h>
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#include <vcg/complex/used_types.h>
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#include<vcg/simplex/face/base.h>
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#include<vcg/simplex/face/component.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/complex.h>
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// input output
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#include<wrap/io_trimesh/import.h>
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#include<wrap/io_trimesh/export.h>
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// topology computation
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#include<vcg/complex/algorithms/update/topology.h>
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// normals
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#include<vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/intersection.h>
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using namespace vcg;
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using namespace std;
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class MyEdge;
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class MyFace;
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class MyVertex;
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struct MyUsedTypes : public UsedTypes< Use<MyVertex> ::AsVertexType,
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Use<MyEdge> ::AsEdgeType,
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Use<MyFace> ::AsFaceType>{};
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class MyVertex : public Vertex<MyUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
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class MyFace : public Face< MyUsedTypes, face::FFAdj, face::VertexRef, face::BitFlags > {};
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class MyEdge : public Edge<MyUsedTypes,edge::EVAdj,edge::BitFlags,edge::EEAdj>{};
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class MyMesh : public tri::TriMesh< vector<MyVertex>, vector<MyFace> , vector<MyEdge> > {};
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int main( int argc, char **argv )
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{
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if(argc<2)
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{
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printf("Usage trimesh_base <meshfilename.ply>\n");
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return -1;
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}
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MyMesh m,em;
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if(tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
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{
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printf("Error reading file %s\n",argv[1]);
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exit(0);
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}
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tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
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tri::UpdateNormals<MyMesh>::PerVertexNormalized(m);
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printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
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printf( "Mesh has %i vert and %i faces\n", m.vn, m.fn );
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Plane3f slicingPlane;
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Point3f planeCenter = m.bbox.Center();
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slicingPlane.Init(planeCenter,Point3f(0,0,1));
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vcg::IntersectionPlaneMesh<MyMesh, MyMesh, float>(m, slicingPlane, em );
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tri::Clean<MyMesh>::RemoveDuplicateVertex(em);
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std::vector< std::vector<Point3f> > outlines;
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std::vector<Point3f> outline;
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vcg::tri::UpdateFlags<MyMesh>::EdgeClearV(em);
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int nv=0;
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tri::UpdateTopology<MyMesh>::EdgeEdge(em);
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for(size_t i=0;i<em.edge.size();i++)
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{
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if (!em.edge[i].IsV())
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{
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printf("Edge %i (%i %i) ee0=%i ee1=%i\n",i,tri::Index(em,em.edge[i].V(0)),tri::Index(em,em.edge[i].V(1)),
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tri::Index(em,em.edge[i].EEp(0)),tri::Index(em,em.edge[i].EEp(1)));
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MyEdge* startE=&(em.edge[i]);
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int startI = 0;
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int curI = startI;
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MyEdge* curE = startE;
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MyEdge* nextE; int nextI;
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do
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{
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curE->SetV();
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outline.push_back(curE->V(curI)->P());
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nextE=curE->EEp((curI+1)%2);
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nextI=curE->EEi((curI+1)%2);
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curE=nextE;
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curI=nextI;
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nv++;
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}
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while(curE != startE);
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outlines.push_back(outline);
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printf("Found one outline of %i vertices\n\n",outline.size());
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outline.clear();
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}
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}
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printf("Found %i outlines for a total of %i vertices",outlines.size(),nv);
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return 0;
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}
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@ -0,0 +1,13 @@
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######################################################################
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# Automatically generated by qmake (2.00a) ven 24. giu 14:14:20 2005
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######################################################################
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TARGET = trimesh_edge
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DEPENDPATH += .
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INCLUDEPATH += . ../../..
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CONFIG += console stl
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TEMPLATE = app
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SOURCES += trimesh_edge.cpp ../../../wrap/ply/plylib.cpp
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HEADERS += ../../../vcg/complex/algorithms/update/topology.h
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# Mac specific Config required to avoid to make application bundles
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CONFIG -= app_bundle
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