This commit is contained in:
Massimiliano Corsini 2011-05-23 16:29:06 +00:00
parent b61d049408
commit 6dda092689
1 changed files with 142 additions and 58 deletions

View File

@ -21,6 +21,18 @@ double dist3(vcg::Point3d p1, vcg::Point3d p2)
return d;
}
double checkIdentity(vcg::Matrix44d M)
{
double d;
d = (M.ElementAt(0,0) - 1.0) * (M.ElementAt(0,0) - 1.0) + M.ElementAt(0,1) * M.ElementAt(0,1) + M.ElementAt(0,2) * M.ElementAt(0,2) + M.ElementAt(0,3) * M.ElementAt(0,3);
d += M.ElementAt(1,0) * M.ElementAt(1,0) + (M.ElementAt(1,1) - 1.0) * (M.ElementAt(1,1) - 1.0) + M.ElementAt(1,2) * M.ElementAt(1,2) + M.ElementAt(1,3) * M.ElementAt(1,3);
d += M.ElementAt(2,0) * M.ElementAt(2,0) + M.ElementAt(2,1) * M.ElementAt(2,1) + (M.ElementAt(2,2) - 1.0) * (M.ElementAt(2,2) - 1.0) + M.ElementAt(2,3) * M.ElementAt(2,3);
d += M.ElementAt(3,0) * M.ElementAt(3,0) + M.ElementAt(3,1) * M.ElementAt(3,1) + M.ElementAt(3,2) * M.ElementAt(3,2) + (M.ElementAt(3,3) - 1.0) * (M.ElementAt(3,3) - 1.0);
return d;
}
// TEST1 - PROJECT A 3D POINT IN WORLD COORDINATE ON THE IMAGE PLANE
///////////////////////////////////////////////////////////////////////////////
bool test1(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
@ -68,9 +80,35 @@ bool test2(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
return true;
}
// TEST 3 - CAMERA CONVERSION - CONVERT FOCAL IN PIXELS IN FOCAL IN MM
// TEST 3 - DEPTH COMPUTATION
///////////////////////////////////////////////////////////////////////////////
bool test3(vcg::Shotd shot, vcg::Point3d p1)
bool test3(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
{
vcg::Point2d p1proj, p2proj;
p1proj = shot1.Project(p1);
p2proj = shot2.Project(p2);
vcg::Point3d p1unproj, p2unproj;
double depth1 = shot1.Depth(p1);
double depth2 = shot2.Depth(p2);
p1unproj = shot1.UnProject(p1proj, depth1);
p2unproj = shot2.UnProject(p2proj, depth2);
if (dist3(p1, p1unproj) > precision)
return false;
if (dist3(p2, p2unproj) > precision)
return false;
return true;
}
// TEST 4 - CAMERA CONVERSION - CONVERT FOCAL IN PIXELS IN FOCAL IN MM
///////////////////////////////////////////////////////////////////////////////
bool test4(vcg::Shotd shot, vcg::Point3d p1)
{
vcg::Shotd shotpx = shot;
@ -99,9 +137,9 @@ bool test3(vcg::Shotd shot, vcg::Point3d p1)
return true;
}
// TEST 4 - CAMERA-SHOT MODIFICATION - CHANGE SCALE FACTOR OF THE WORLD
// TEST 5 - CAMERA-SHOT MODIFICATION - CHANGE SCALE FACTOR OF THE WORLD
///////////////////////////////////////////////////////////////////////////////
bool test4(vcg::Shotd shot, vcg::Point3d p1, vcg::Point3d p2)
bool test5(vcg::Shotd shot, vcg::Point3d p1, vcg::Point3d p2)
{
vcg::Point2d p1projPX, p2projPX;
p1projPX = shot.Project(p1);
@ -141,9 +179,75 @@ bool test4(vcg::Shotd shot, vcg::Point3d p1, vcg::Point3d p2)
return true;
}
// TEST 6 - SHOT MODIFICATION - ROTATION + TRANSLATION
// TEST 6 - WORLD-TO-EXTRINSICS AND EXTRINSICS-TO-WORLD TRANSFORMATIONS
bool test6(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
{
vcg::Matrix44d WtoE1 = shot1.GetWorldToExtrinsicsMatrix();
vcg::Matrix44d WtoE2 = shot2.GetWorldToExtrinsicsMatrix();
vcg::Matrix44d EtoW1 = shot1.GetExtrinsicsToWorldMatrix();
vcg::Matrix44d EtoW2 = shot2.GetExtrinsicsToWorldMatrix();
vcg::Matrix44d I1 = WtoE1 * EtoW1;
vcg::Matrix44d I2 = WtoE2 * EtoW2;
vcg::Matrix44d I3 = EtoW1 * WtoE1;
vcg::Matrix44d I4 = EtoW2 * WtoE2;
if (checkIdentity(I1) > precision)
return false;
if (checkIdentity(I2) > precision)
return false;
if (checkIdentity(I3) > precision)
return false;
if (checkIdentity(I4) > precision)
return false;
vcg::Point3d axisX(1.0, 0.0, 0.0);
vcg::Point3d axisY(0.0, 1.0, 0.0);
vcg::Point3d axisZ(0.0, 0.0, 1.0);
vcg::Point3d vx = EtoW1 * axisX;
vcg::Point3d vy = EtoW1 * axisY;
vcg::Point3d vz = EtoW1 * axisZ;
if (dist3(vx, shot1.Extrinsics.Tra() + shot1.Extrinsics.Rot().GetRow3(0)) > precision)
return false;
if (dist3(vy, shot1.Extrinsics.Tra() + shot1.Extrinsics.Rot().GetRow3(1)) > precision)
return false;
if (dist3(vz, shot1.Extrinsics.Tra() + shot1.Extrinsics.Rot().GetRow3(2)) > precision)
return false;
return true;
}
// TEST 7 - SHOT MODIFICATION - ROTATION + TRANSLATION
///////////////////////////////////////////////////////////////////////////////
bool test5(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
bool test7(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
{
vcg::Matrix44d R;
R.SetZero();
R.ElementAt(0,2) = 1.0;
R.ElementAt(1,1) = 1.0;
R.ElementAt(2,0) = -1.0;
R.ElementAt(3,3) = 1.0;
vcg::Point2d p1proj = shot1.Project(p1);
vcg::Point3d prot = R * p1;
shot1.ApplyRigidTransformation(R);
vcg::Point2d protproj = shot1.Project(prot);
return true;
}
// TEST 8 - SHOT MODIFICATION - ROTATION + TRANSLATION
///////////////////////////////////////////////////////////////////////////////
bool test8(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
{
// put shot1 reference frame into the origin of the World coordinates system
vcg::Matrix44d M = shot1.GetWorldToExtrinsicsMatrix();
@ -170,9 +274,9 @@ bool test5(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
return true;
}
// TEST 6 - SHOT MODIFICATION - ROTATION + TRANSLATION
// TEST 9 - SHOT MODIFICATION - ROTATION + TRANSLATION
///////////////////////////////////////////////////////////////////////////////
bool test6(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
bool test9(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
{
vcg::Matrix44d M1 = shot1.GetExtrinsicsToWorldMatrix();
vcg::Matrix44d M2 = shot2.GetWorldToExtrinsicsMatrix();
@ -180,7 +284,7 @@ bool test6(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
M = M2 * M1; // roto-translation that maps the frame of Shot1 in the frame of Shot2
// apply it..
shot1.ApplyRigidTransformation(vcg::Invert(M));
shot2.ApplyRigidTransformation(M);
// and test it..
vcg::Point2d p1proj1, p2proj1, p1proj2, p2proj2;
@ -199,37 +303,6 @@ bool test6(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
return true;
}
// TEST 7 - SHOT MODIFICATION - ROTATION + TRANSLATION
///////////////////////////////////////////////////////////////////////////////
bool test7(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d)
{
vcg::Matrix44d R;
R.SetZero();
R.ElementAt(0,2) = 1.0;
R.ElementAt(1,1) = 1.0;
R.ElementAt(2,0) = -1.0;
R.ElementAt(3,3) = 1.0;
vcg::Point2d p1proj = shot1.Project(p1);
vcg::Point3d prot = R * p1;
shot1.ApplyRigidTransformation(R);
vcg::Point2d protproj = shot1.Project(prot);
return true;
}
// TEST 8 - DEPTH COMPUTATION
///////////////////////////////////////////////////////////////////////////////
bool test8(vcg::Shotd shot1, vcg::Shotd shot2, vcg::Point3d p1, vcg::Point3d p2)
{
return true;
}
int main()
{
vcg::Point3d p1(20.0, 25.0, 10.0);
@ -324,44 +397,45 @@ int main()
std::cout << "TEST 2 (unprojection) - FAILED(!)" << std::endl;
}
// TEST 3 - CAMERA CONVERSION - CONVERT FOCAL IN PIXELS IN FOCAL IN MM
if (test3(shot1, p1))
// TEST 3 - DEPTH COMPUTATION
if (test3(shot1, shot2, p1, p2))
{
std::cout << "TEST 3 (focal in px to focal in mm) - PASSED(!)" << std::endl;
std::cout << "TEST 3 (depth computation) - PASSED(!)" << std::endl;
}
else
{
std::cout << "TEST 3 (focal in px to focal in mm) - FAILED(!)" << std::endl;
std::cout << "TEST 3 (depth computation) - FAILED(!)" << std::endl;
}
// TEST 4 - CAMERA-SHOT MODIFICATION - CHANGE SCALE FACTOR OF THE WORLD
if (test4(shot1, p1, p2))
// TEST 4 - CAMERA CONVERSION - CONVERT FOCAL IN PIXELS IN FOCAL IN MM
if (test4(shot1, p1))
{
std::cout << "TEST 4 (scaling the World) - PASSED(!)" << std::endl;
std::cout << "TEST 4 (focal in px to focal in mm) - PASSED(!)" << std::endl;
}
else
{
std::cout << "TEST 4 (scaling the World) - FAILED(!)" << std::endl;
std::cout << "TEST 4 (focal in px to focal in mm) - FAILED(!)" << std::endl;
}
// TEST 5 - SHOT MODIFICATION - ROTO-TRANSLATION OF THE SHOT COORDINATES SYSTEM
if (test5(shot1, shot2, p1, p2))
// TEST 5 - CAMERA-SHOT MODIFICATION - CHANGE SCALE FACTOR OF THE WORLD
if (test5(shot1, p1, p2))
{
std::cout << "TEST 5 (roto-translation of the Shot coordinates system) - PASSED(!)" << std::endl;
std::cout << "TEST 5 (scaling the World) - PASSED(!)" << std::endl;
}
else
{
std::cout << "TEST 5 (roto-translation of the Shot coordinates system) - FAILED(!)" << std::endl;
std::cout << "TEST 5 (scaling the World) - FAILED(!)" << std::endl;
}
// TEST 6 - SHOT MODIFICATION - ROTO-TRANSLATION OF THE SHOT COORDINATES SYSTEM
// TEST 6 - WORLD-TO-EXTRINSICS AND EXTRINSICS-TO-WORLD TRANSFORMATIONS
if (test6(shot1, shot2, p1, p2))
{
std::cout << "TEST 6 (roto-translation of the Shot coordinates system) - PASSED(!)" << std::endl;
std::cout << "TEST 6 (World-to-Extrinsics and Extrinsics-to-World) - PASSED(!)" << std::endl;
}
else
{
std::cout << "TEST 6 (roto-translation of the Shot coordinates system) - FAILED(!)" << std::endl;
std::cout << "TEST 6 (World-to-Extrinsics and Extrinsics-to-World) - FAILE(!)" << std::endl;
}
// TEST 7 - SHOT MODIFICATION - ROTO-TRANSLATION OF THE SHOT COORDINATES SYSTEM
@ -374,14 +448,24 @@ int main()
std::cout << "TEST 7 (roto-translation of the Shot coordinates system) - FAILED(!)" << std::endl;
}
// TEST 8 - SHOT MODIFICATION - ROTO-TRANSLATION OF THE SHOT COORDINATES SYSTEM
// TEST 7 - SHOT MODIFICATION - ROTO-TRANSLATION OF THE SHOT COORDINATES SYSTEM
if (test8(shot1, shot2, p1, p2))
{
std::cout << "TEST 8 (depth computation) - PASSED(!)" << std::endl;
std::cout << "TEST 8 (roto-translation of the Shot coordinates system) - PASSED(!)" << std::endl;
}
else
{
std::cout << "TEST 8 (depth computation) - FAILED(!)" << std::endl;
std::cout << "TEST 8 (roto-translation of the Shot coordinates system) - FAILED(!)" << std::endl;
}
// TEST 9 - SHOT MODIFICATION - ROTO-TRANSLATION OF THE SHOT COORDINATES SYSTEM
if (test9(shot1, shot2, p1, p2))
{
std::cout << "TEST 9 (roto-translation of the Shot coordinates system) - PASSED(!)" << std::endl;
}
else
{
std::cout << "TEST 9 (roto-translation of the Shot coordinates system) - FAILED(!)" << std::endl;
}
return 0;