Added the WedgeTexRemoveNull function. Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face.

if a given face should not have tex coord it has the default -1 value for texture ID. This function will add an new fake texture, add that to the list of textures and change all the -1 id to that value.
This commit is contained in:
Paolo Cignoni 2008-06-29 07:47:35 +00:00
parent e91db31568
commit 7da7c0128e
1 changed files with 30 additions and 2 deletions

View File

@ -29,7 +29,7 @@ $Log: position.h,v $
#ifndef __VCG_TRI_UPDATE_TEXTURE
#define __VCG_TRI_UPDATE_TEXTURE
#include <vcg/space/plane.h>
//#include <vcg/space/plane.h>
namespace vcg {
namespace tri {
@ -56,7 +56,7 @@ typedef typename MeshType::FaceIterator FaceIterator;
static void WedgeTexFromPlanar(ComputeMeshType &m, Plane3<ScalarType> &pl)
{
FaceIterator fi;
for(fi=m.face.begin();vi!=m.face.end();++vi)
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
@ -68,6 +68,34 @@ static void WedgeTexFromCamera(ComputeMeshType &m, Plane3<ScalarType> &pl)
}
/// Currently texture coords are kept for ALL the triangles of a mesh. The texture id is stored with each face.
/// if a given face should not have tex coord it has the default -1 value for texture ID.
/// This function will add an new fake texture, add that to the list of textures and change all the -1 id to that value.
static void WedgeTexRemoveNull(ComputeMeshType &m, const std::string &texturename)
{
bool found=false;
FaceIterator fi;
// first loop lets check that there are -1 indexed textured face
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD()) if((*fi).WT(0).N()==-1) found = true;
if(!found) return;
m.textures.push_back(texturename);
int nullId=m.textures.size()-1;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD()) if((*fi).WT(0).N()==-1)
{
(*fi).WT(0).N() = nullId;
(*fi).WT(1).N() = nullId;
(*fi).WT(2).N() = nullId;
}
}
}; // end class
} // End namespace