nimor changes

This commit is contained in:
ganovelli 2004-05-10 14:42:17 +00:00
parent 930864929a
commit 8394de63b0
1 changed files with 62 additions and 86 deletions

View File

@ -24,25 +24,13 @@
History
$Log: not supported by cvs2svn $
Revision 1.4 2004/03/31 14:44:43 cignoni
Added Vertex-Face Topology
Revision 1.3 2004/03/12 15:22:19 cignoni
Written some documentation and added to the trimes doxygen module
Revision 1.2 2004/03/05 21:49:21 cignoni
First working version for face face
Revision 1.1 2004/03/04 00:53:24 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_TOPOLOGY
#define __VCG_TRI_UPDATE_TOPOLOGY
#ifndef __VCG_EDGE_UPDATE_TOPOLOGY
#define __VCG_EDGE_UPDATE_TOPOLOGY
#include <algorithm>
namespace vcg {
namespace tri {
namespace edge {
/** \addtogroup trimesh */
/*@{*/
@ -55,153 +43,141 @@ typedef UpdateMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
typedef typename MeshType::EdgeType EdgeType;
typedef typename MeshType::EdgePointer EdgePointer;
typedef typename MeshType::EdgeIterator EdgeIterator;
/// Auxiliairy data structure for computing face face adjacency information.
// It identifies and edge storing two vertex pointer and a face pointer where it belong.
class PEdge
class PVertex
{
public:
VertexPointer v[2]; // the two Vertex pointer are ordered!
FacePointer f; // the face where this edge belong
VertexPointer v; // the two Vertex pointer are ordered!
EdgePointer e; // the edge where this vertex belong
int z; // index in [0..2] of the edge of the face
PEdge() {}
PVertex() {}
void Set( FacePointer pf, const int nz )
void Set( EdgePointer pe, const int nz )
{
assert(pf!=0);
assert(pe!=0);
assert(nz>=0);
assert(nz<3);
assert(nz<2);
v[0] = pf->V(nz);
v[1] = pf->V((nz+1)%3);
assert(v[0] != v[1]);
if( v[0] > v[1] ) swap(v[0],v[1]);
f = pf;
v= pe->V(nz);
e = pe;
z = nz;
}
inline bool operator < ( const PEdge & pe ) const
inline bool operator < ( const PVertex & pe ) const
{
if( v[0]<pe.v[0] ) return true;
else if( v[0]>pe.v[0] ) return false;
else return v[1] < pe.v[1];
return ( v<pe.v );
}
inline bool operator <= ( const PEdge & pe ) const
inline bool operator <= ( const PVertex & pe ) const
{
if( v[0]<pe.v[0] ) return true;
else if( v[0]>pe.v[0] ) return false;
else return v[1] <= pe.v[1];
return ( v<=pe.v );
}
inline bool operator > ( const PEdge & pe ) const
inline bool operator > ( const PVertex & pe ) const
{
if( v[0]>pe.v[0] ) return true;
else if( v[0]<pe.v[0] ) return false;
else return v[1] > pe.v[1];
return ( v>pe.v );
}
inline bool operator >= ( const PEdge & pe ) const
inline bool operator >= ( const PVertex & pe ) const
{
if( v[0]>pe.v[0] ) return true;
else if( v[0]<pe.v[0] ) return false;
else return v[1] >= pe.v[1];
return( v>pe.v );
}
inline bool operator == ( const PEdge & pe ) const
inline bool operator == ( const PVertex & pe ) const
{
return v[0]==pe.v[0] && v[1]==pe.v[1];
return (v==pe.v);
}
inline bool operator != ( const PEdge & pe ) const
inline bool operator != ( const PVertex & pe ) const
{
return v[0]!=pe.v[0] || v[1]!=pe.v[1];
return (v!=pe.v || v!=pe.v);
}
};
static void FaceFace(MeshType &m)
static void EdgeEdge(MeshType &m)
{
if(!m.HasFFTopology()) return;
if(!m.HasEETopology()) return;
vector<PEdge> e;
FaceIterator pf;
vector<PEdge>::iterator p;
vector<PVertex> v;
EdgeIterator pf;
vector<PVertex>::iterator p;
if( m.fn == 0 ) return;
if( m.en == 0 ) return;
e.resize(m.fn*3); // Alloco il vettore ausiliario
p = e.begin();
for(pf=m.face.begin();pf!=m.face.end();++pf) // Lo riempio con i dati delle facce
v.resize(m.en*2); // Alloco il vettore ausiliario
p = v.begin();
for(pf=m.edges.begin();pf!=m.edges.end();++pf) // Lo riempio con i dati delle facce
if( ! (*pf).IsD() )
for(int j=0;j<3;++j)
for(int j=0;j<2;++j)
{
(*p).Set(&(*pf),j);
++p;
}
assert(p==e.end());
sort(e.begin(), e.end()); // Lo ordino per vertici
assert(p==v.end());
sort(v.begin(), v.end()); // Lo ordino per vertici
int ne = 0; // Numero di edge reali
vector<PEdge>::iterator pe,ps;
for(ps = e.begin(),pe=e.begin();pe<=e.end();++pe) // Scansione vettore ausiliario
vector<PVertex>::iterator pe,ps;
for(ps = v.begin(),pe=v.begin();pe<=v.end();++pe) // Scansione vettore ausiliario
{
if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali
if( pe==v.end() || *pe != *ps ) // Trovo blocco di edge uguali
{
vector<PEdge>::iterator q,q_next;
for (q=ps;q<pe-1;++q) // Scansione facce associate
vector<PVertex>::iterator q,q_next;
for (q=ps;q<pe-1;++q) // Scansione edge associati
{
assert((*q).z>=0);
assert((*q).z< 3);
assert((*q).z< 2);
q_next = q;
++q_next;
assert((*q_next).z>=0);
assert((*q_next).z< 3);
(*q).f->F(q->z) = (*q_next).f; // Collegamento in lista delle facce
(*q).f->Z(q->z) = (*q_next).z;
assert((*q_next).z< 2);
(*q).e->EEp(q->z) = (*q_next).e; // Collegamento in lista delle facce
(*q).e->EEi(q->z) = (*q_next).z;
}
assert((*q).z>=0);
assert((*q).z< 3);
(*q).f->F((*q).z) = ps->f;
(*q).f->Z((*q).z) = ps->z;
(*q).e->EEp((*q).z) = ps->e;
(*q).e->EEi((*q).z) = ps->z;
ps = pe;
++ne; // Aggiorno il numero di edge
}
}
}
static void VertexFace(MeshType &m)
static void VertexEdge(MeshType &m)
{
if(!m.HasVFTopology()) return;
if(!m.HasVETopology()) return;
VertexIterator vi;
FaceIterator fi;
EdgeIterator ei;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
{
(*vi).Fp() = 0;
(*vi).Zp() = 0;
(*vi).Ep() = 0;
(*vi).Ei() = 0;
}
for(fi=m.face.begin();fi!=m.face.end();++fi)
if( ! (*fi).IsD() )
for(ei=m.edges.begin();ei!=m.edges.end();++ei)
if( ! (*ei).IsD() )
{
for(int j=0;j<3;++j)
for(int j=0;j<2;++j)
{
(*fi).Fv(j) = (*fi).V(j)->Fp();
(*fi).Zv(j) = (*fi).V(j)->Zp();
(*fi).V(j)->Fp() = &(*fi);
(*fi).V(j)->Zp() = j;
(*ei).Ev(j) = (*ei).V(j)->Ep();
(*ei).Zv(j) = (*ei).V(j)->Ei();
(*ei).V(j)->Ep() = &(*fi);
(*ei).V(j)->Ei() = j;
}
}
}