ApplyRigidTransformation has been modified but not fixed yet
a new method to convert focal in px in focal in mm has been added
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@ -481,7 +481,7 @@ void Shot<S, RotationType>::ApplyRigidTransformation(Matrix44<S> & M)
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M.ElementAt(1,3) = 0;
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M.ElementAt(2,3) = 0;
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Extrinsics.rot = rotM * M.transpose();
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Extrinsics.rot = rotM * M.transpose();
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}
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