added in the comment a biblio ref to a very similar approach
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@ -809,6 +809,9 @@ static void VertexCoordViewDepth(MeshType &m,
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// The proposed
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// The proposed
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// approach is a two step method where in the first step the face normals
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// approach is a two step method where in the first step the face normals
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// are adjusted and then, in a second phase, the vertex positions are updated.
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// are adjusted and then, in a second phase, the vertex positions are updated.
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// Ref:
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// A. Belyaev and Y. Ohtake, A Comparison of Mesh Smoothing Methods, Proc. Israel-Korea Bi-Nat"l Conf. Geometric Modeling and Computer Graphics, pp. 83-87, 2003.
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/****************************************************************************************************************/
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/****************************************************************************************************************/
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/****************************************************************************************************************/
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/****************************************************************************************************************/
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// Classi di info
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// Classi di info
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