Removed Similarity from Shot
Problem: Shot was using similarity merely to store rotation and translation. There was an incompatibility in that Similarity::ToMatrix gives scale*rotation*translation while in Shot the translation stores the viewpoint and the rotation the orientation of the Shot. In this version, a small class ReferenceFrame was done to play the role of similarity and MultMatrix and MultSimilarity functions were added to transform the frame by multiplying it for a Matrix44 (or applying a similarity). NOTE: the file export_ply.ply and import_ply.h must also be updated. -- only compiled with .net ---
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@ -359,18 +359,18 @@ static int Save(SaveMeshType &m, const char * filename, bool binary, PlyInfo &p
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{
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{
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float t[17];
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float t[17];
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t[ 0] = (float)-m.shot.Extrinsics.tra[0];
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t[ 0] = (float)m.shot.Extrinsics.Tra()[0];
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t[ 1] = (float)-m.shot.Extrinsics.tra[1];
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t[ 1] = (float)m.shot.Extrinsics.Tra()[1];
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t[ 2] = (float)-m.shot.Extrinsics.tra[2];
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t[ 2] = (float)m.shot.Extrinsics.Tra()[2];
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t[ 3] = (float)m.shot.Extrinsics.rot[0][0];
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t[ 3] = (float)m.shot.Extrinsics.Rot()[0][0];
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t[ 4] = (float)m.shot.Extrinsics.rot[0][1];
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t[ 4] = (float)m.shot.Extrinsics.Rot()[0][1];
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t[ 5] = (float)m.shot.Extrinsics.rot[0][2];
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t[ 5] = (float)m.shot.Extrinsics.Rot()[0][2];
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t[ 6] = (float)m.shot.Extrinsics.rot[1][0];
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t[ 6] = (float)m.shot.Extrinsics.Rot()[1][0];
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t[ 7] = (float)m.shot.Extrinsics.rot[1][1];
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t[ 7] = (float)m.shot.Extrinsics.Rot()[1][1];
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t[ 8] = (float)m.shot.Extrinsics.rot[1][2];
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t[ 8] = (float)m.shot.Extrinsics.Rot()[1][2];
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t[ 9] = (float)m.shot.Extrinsics.rot[2][0];
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t[ 9] = (float)m.shot.Extrinsics.Rot()[2][0];
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t[10] = (float)m.shot.Extrinsics.rot[2][1];
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t[10] = (float)m.shot.Extrinsics.Rot()[2][1];
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t[11] = (float)m.shot.Extrinsics.rot[2][2];
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t[11] = (float)m.shot.Extrinsics.Rot()[2][2];
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t[12] = (float)m.shot.Intrinsics.FocalMm;
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t[12] = (float)m.shot.Intrinsics.FocalMm;
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t[13] = (float)m.shot.Intrinsics.PixelSizeMm[0];
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t[13] = (float)m.shot.Intrinsics.PixelSizeMm[0];
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t[14] = (float)m.shot.Intrinsics.PixelSizeMm[1];
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t[14] = (float)m.shot.Intrinsics.PixelSizeMm[1];
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@ -389,18 +389,18 @@ static int Save(SaveMeshType &m, const char * filename, bool binary, PlyInfo &p
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else
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else
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{
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{
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fprintf(fpout,"%g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %d %d %g %g %g %g\n"
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fprintf(fpout,"%g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %g %d %d %g %g %g %g\n"
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,-m.shot.Extrinsics.tra[0]
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,-m.shot.Extrinsics.Tra()[0]
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,-m.shot.Extrinsics.tra[1]
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,-m.shot.Extrinsics.Tra()[1]
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,-m.shot.Extrinsics.tra[2]
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,-m.shot.Extrinsics.Tra()[2]
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,m.shot.Extrinsics.rot[0][0]
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,m.shot.Extrinsics.Rot()[0][0]
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,m.shot.Extrinsics.rot[0][1]
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,m.shot.Extrinsics.Rot()[0][1]
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,m.shot.Extrinsics.rot[0][2]
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,m.shot.Extrinsics.Rot()[0][2]
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,m.shot.Extrinsics.rot[1][0]
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,m.shot.Extrinsics.Rot()[1][0]
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,m.shot.Extrinsics.rot[1][1]
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,m.shot.Extrinsics.Rot()[1][1]
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,m.shot.Extrinsics.rot[1][2]
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,m.shot.Extrinsics.Rot()[1][2]
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,m.shot.Extrinsics.rot[2][0]
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,m.shot.Extrinsics.Rot()[2][0]
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,m.shot.Extrinsics.rot[2][1]
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,m.shot.Extrinsics.Rot()[2][1]
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,m.shot.Extrinsics.rot[2][2]
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,m.shot.Extrinsics.Rot()[2][2]
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,m.shot.Intrinsics.FocalMm
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,m.shot.Intrinsics.FocalMm
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,m.shot.Intrinsics.PixelSizeMm[0]
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,m.shot.Intrinsics.PixelSizeMm[0]
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,m.shot.Intrinsics.PixelSizeMm[1]
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,m.shot.Intrinsics.PixelSizeMm[1]
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@ -605,22 +605,23 @@ static int Open( OpenMeshType &m, const char * filename, PlyInfo &pi )
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// extrinsic
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// extrinsic
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m.shot.Extrinsics.SetIdentity();
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m.shot.Extrinsics.SetIdentity();
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// view point
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// view point
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m.shot.Extrinsics.tra[0] = -ca.view_px;
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m.shot.Extrinsics.SetTra(Point3<ScalarType>( ca.view_px,ca.view_py,ca.view_pz));
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m.shot.Extrinsics.tra[1] = -ca.view_py;
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m.shot.Extrinsics.tra[2] = -ca.view_pz;
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// axis (i.e. rotation).
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// axis (i.e. rotation).
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m.shot.Extrinsics.rot[0][0] = ca.x_axisx;
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Matrix44<ScalarType> rm;
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m.shot.Extrinsics.rot[0][1] = ca.x_axisy;
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rm[0][0] = ca.x_axisx;
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m.shot.Extrinsics.rot[0][2] = ca.x_axisz;
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rm[0][1] = ca.x_axisy;
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rm[0][2] = ca.x_axisz;
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m.shot.Extrinsics.rot[1][0] = ca.y_axisx;
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rm[1][0] = ca.y_axisx;
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m.shot.Extrinsics.rot[1][1] = ca.y_axisy;
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rm[1][1] = ca.y_axisy;
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m.shot.Extrinsics.rot[1][2] = ca.y_axisz;
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rm[1][2] = ca.y_axisz;
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m.shot.Extrinsics.rot[2][0] = ca.z_axisx;
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rm[2][0] = ca.z_axisx;
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m.shot.Extrinsics.rot[2][1] = ca.z_axisy;
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rm[2][1] = ca.z_axisy;
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m.shot.Extrinsics.rot[2][2] = ca.z_axisz;
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rm[2][2] = ca.z_axisz;
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m.shot.Extrinsics.SetRot(rm);
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//intrinsic
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//intrinsic
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m.shot.Intrinsics.FocalMm = ca.focal;
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m.shot.Intrinsics.FocalMm = ca.focal;
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