first draft: it includes glew !
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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#ifndef __VCG_GLWRAP
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#define __VCG_GLWRAP
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$Log: not supported by cvs2svn $
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****************************************************************************/
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#ifndef __VCG_GLTRIMESH
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#define __VCG_GLTRIMESH
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#include <queue>
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#include <vector>
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@ -9,7 +39,6 @@
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#include <wrap/gl/space.h>
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#include <gl/glew.h>
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#include <windows.h>
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namespace vcg {
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@ -25,7 +54,7 @@ public:
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enum TextureMode {TMNone, TMPerVert, TMPerWedge, TMPerWedgeMulti};
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enum Hint {
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HNUseTriStrip = 0x0001, // ha bisogno che ci sia la fftopology gia calcolata!
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HNUseEdgeStrip = 0x0002, //
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// HNUseEdgeStrip = 0x0002, //
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HNUseDisplayList = 0x0004,
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HNCacheDisplayList = 0x0008, // Each mode has its dl;
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HNLazyDisplayList = 0x0010, // Display list are generated only when requested
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