corrected a bug on writing per Wedge textcoords..
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@ -564,7 +564,7 @@ static int Save(SaveMeshType &m, const char * filename, bool binary, PlyInfo &p
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if(HasPerFaceFlags(m)&&( pi.mask & Mask::IOM_FACEFLAGS) )
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if(HasPerFaceFlags(m)&&( pi.mask & Mask::IOM_FACEFLAGS) )
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fwrite(&(fp->Flags()),sizeof(int),1,fpout);
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fwrite(&(fp->Flags()),sizeof(int),1,fpout);
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if( HasPerVertexTexCoord(m) && (pi.mask & Mask::IOM_WEDGTEXCOORD) ) // you can save VT as WT if you really want it...
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if( HasPerVertexTexCoord(m) && (pi.mask & Mask::IOM_VERTCOORD) )
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{
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{
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fwrite(&b6,sizeof(char),1,fpout);
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fwrite(&b6,sizeof(char),1,fpout);
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float t[6];
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float t[6];
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