corrected a bug on writing per Wedge textcoords..

This commit is contained in:
Nico Pietroni 2011-04-20 16:49:58 +00:00
parent c4cc235b52
commit b483d00bd8
1 changed files with 1 additions and 1 deletions

View File

@ -564,7 +564,7 @@ static int Save(SaveMeshType &m, const char * filename, bool binary, PlyInfo &p
if(HasPerFaceFlags(m)&&( pi.mask & Mask::IOM_FACEFLAGS) ) if(HasPerFaceFlags(m)&&( pi.mask & Mask::IOM_FACEFLAGS) )
fwrite(&(fp->Flags()),sizeof(int),1,fpout); fwrite(&(fp->Flags()),sizeof(int),1,fpout);
if( HasPerVertexTexCoord(m) && (pi.mask & Mask::IOM_WEDGTEXCOORD) ) // you can save VT as WT if you really want it... if( HasPerVertexTexCoord(m) && (pi.mask & Mask::IOM_VERTCOORD) )
{ {
fwrite(&b6,sizeof(char),1,fpout); fwrite(&b6,sizeof(char),1,fpout);
float t[6]; float t[6];