updated the voronoisampling sample to show the new features of the recent changes to the voronoi relaxation framework.
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@ -63,17 +63,18 @@ class EmMesh : public tri::TriMesh< vector<EmVertex>, vector<EmEdge>, vector<
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int main( int argc, char **argv )
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{
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MyMesh baseMesh, outMesh, polyMesh;
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MyMesh baseMesh;
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if(argc < 4 )
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{
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printf("Usage trimesh_voronoisampling mesh sampleNum iterNum edgeCollapsePerc \n");
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printf("Usage trimesh_voronoisampling mesh sampleNum iterNum\n");
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return -1;
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}
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int sampleNum = atoi(argv[2]);
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int iterNum = atoi(argv[3]);
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float collapseShortEdgePerc = atof(argv[4]);
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printf("Reading %s and sampling %i points with %i iteration and using %f variance\n",argv[1],sampleNum,iterNum,collapseShortEdgePerc);
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bool fixCornerFlag=true;
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printf("Reading %s and sampling %i points with %i iteration",argv[1],sampleNum,iterNum);
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int ret= tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]);
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if(ret!=0)
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{
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@ -81,6 +82,8 @@ int main( int argc, char **argv )
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return -1;
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}
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tri::VoronoiProcessingParameter vpp;
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tri::Clean<MyMesh>::RemoveUnreferencedVertex(baseMesh);
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tri::Allocator<MyMesh>::CompactEveryVector(baseMesh);
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tri::UpdateTopology<MyMesh>::VertexFace(baseMesh);
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@ -95,18 +98,21 @@ int main( int argc, char **argv )
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MyMesh poissonCornerMesh;
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std::vector<Point3f> sampleVec;
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tri::TrivialSampler<MyMesh> mps(sampleVec);
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::VertexBorderCorner(baseMesh,mps,math::ToRad(150.f));
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tri::Build(poissonCornerMesh,sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(poissonCornerMesh,"cornerMesh.ply");
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sampleVec.clear();
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, poissonCornerMesh, radius, pp);
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tri::Build(poissonCornerMesh,sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(poissonCornerMesh,"poissonCornerMesh.ply");
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// Now save the corner as Fixed Seeds for later...
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std::vector<MyVertex *> fixedSeedVec;
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tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,sampleVec,fixedSeedVec);
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::FixVertexVector(baseMesh,fixedSeedVec);
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if(fixCornerFlag)
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{
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::VertexBorderCorner(baseMesh,mps,math::ToRad(150.f));
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tri::Build(poissonCornerMesh,sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(poissonCornerMesh,"cornerMesh.ply");
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sampleVec.clear();
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, poissonCornerMesh, radius, pp);
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tri::Build(poissonCornerMesh,sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(poissonCornerMesh,"poissonCornerMesh.ply");
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// Now save the corner as Fixed Seeds for later...
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std::vector<MyVertex *> fixedSeedVec;
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tri::VoronoiProcessing<MyMesh>::SeedToVertexConversion(baseMesh,sampleVec,fixedSeedVec);
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::FixVertexVector(baseMesh,fixedSeedVec);
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vpp.preserveFixedSeed=true;
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}
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// -- Build a sampling with points on the border
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MyMesh borderMesh,poissonBorderMesh;
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@ -119,7 +125,7 @@ int main( int argc, char **argv )
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pp.preGenMesh = &poissonCornerMesh;
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pp.preGenFlag=true;
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sampleVec.clear();
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, borderMesh, radius, pp);
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tri::SurfaceSampling<MyMesh,tri::TrivialSampler<MyMesh> >::PoissonDiskPruning(mps, borderMesh, radius*0.8f, pp);
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tri::Build(poissonBorderMesh,sampleVec);
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tri::io::ExporterPLY<MyMesh>::Save(poissonBorderMesh,"PoissonEdgeMesh.ply");
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@ -149,13 +155,9 @@ int main( int argc, char **argv )
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baseMesh.vert[i].SetS();
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}
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tri::VoronoiProcessingParameter vpp;
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vpp.deleteUnreachedRegionFlag=true;
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vpp.preserveFixedSeed=true;
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vpp.collapseShortEdge=true;
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vpp.collapseShortEdgePerc=collapseShortEdgePerc;
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vpp.triangulateRegion = true;
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vpp.unbiasedSeedFlag =true;
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vpp.triangulateRegion = false;
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vpp.geodesicRelaxFlag=false;
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vpp.constrainSelectedSeed=true;
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@ -165,11 +167,16 @@ int main( int argc, char **argv )
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::VoronoiRelaxing(baseMesh, seedVec, iterNum, dd, vpp);
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int t1=clock();
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MyMesh voroMesh, voroPoly, delaMesh;
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// Get the result in some pleasant form converting it to a real voronoi diagram.
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::ConvertVoronoiDiagramToMesh(baseMesh,outMesh,polyMesh, seedVec, dd, vpp);
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::ConvertVoronoiDiagramToMesh(baseMesh,voroMesh,voroPoly, seedVec, dd, vpp);
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tri::io::ExporterPLY<MyMesh>::Save(baseMesh,"base.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY );
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tri::io::ExporterPLY<MyMesh>::Save(outMesh,"out.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_FLAGS );
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tri::io::ExporterPLY<MyMesh>::Save(polyMesh,"poly.ply",tri::io::Mask::IOM_VERTCOLOR| tri::io::Mask::IOM_EDGEINDEX ,false);
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tri::io::ExporterPLY<MyMesh>::Save(voroMesh,"voroMesh.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_FLAGS );
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tri::io::ExporterPLY<MyMesh>::Save(voroPoly,"voroPoly.ply",tri::io::Mask::IOM_VERTCOLOR| tri::io::Mask::IOM_EDGEINDEX ,false);
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tri::VoronoiProcessing<MyMesh, tri::EuclideanDistance<MyMesh> >::ConvertDelaunayTriangulationToMesh(baseMesh,delaMesh, seedVec, dd, vpp);
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tri::io::ExporterPLY<MyMesh>::Save(delaMesh,"delaMesh.ply",tri::io::Mask::IOM_VERTCOLOR + tri::io::Mask::IOM_VERTQUALITY );
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// tri::io::ImporterPLY<MyMesh>::Open(baseMesh,argv[1]);
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// tri::UpdateTopology<MyMesh>::VertexFace(baseMesh);
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