Added comment to voronoi parameter
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@ -89,7 +89,9 @@ struct VoronoiProcessingParameter
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bool preserveFixedSeed; /// If true the 'fixed' seeds are not moved during relaxation.
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/// \see FixVertexVector function to see how to fix a set of seeds.
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bool triangulateRegion;
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bool triangulateRegion; /// If true when building the voronoi diagram mesh each region is a
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/// triangulated polygon. Otherwise it each voronoi region is a star
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/// triangulation with the original seed in the center.
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bool collapseShortEdge;
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float collapseShortEdgePerc;
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